# Sprint 11-13: 2. Obergeschoss — Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Three fully interactive second-floor rooms (Ultrasound with continuous heartbeat animation, Delivery Room with mama-arrives animation, Nursery with rocking cradles) wired into Main.tscn. **Architecture:** Floor 2 follows the same side-by-side layout — three rooms at X offsets 0, 1280, 2560 within the `Floor2` node (Floor 2 has only 3 rooms, unlike Floors 0 and 1 which have 4). Two new animated components are introduced: `UltrasoundMachine` (continuous looping heartbeat tween) and `DeliveryBed` (4-state FSM: mama slides in, baby fades in, tap again to reset). `Cradle` adds a rocking rotation animation on tap. `Main.tscn` is updated to replace the Floor 2 placeholder nodes with the real rooms. **Tech Stack:** Godot 4.6.2, GDScript (static typing), existing `InteractiveObject` base class, placeholder ColorRect graphics. --- ## File Map | Action | File | Responsibility | |--------|------|----------------| | Create | `scripts/objects/ultrasound_machine.gd` | Continuous heartbeat pulse animation (looping tween, no tap required) | | Create | `scenes/objects/UltrasoundMachine.tscn` | Machine body + screen + pulsing HeartbeatDot Node2D | | Create | `scripts/objects/delivery_bed.gd` | 4-state FSM: IDLE → MAMA_ARRIVING → COMPLETE → RESETTING | | Create | `scenes/objects/DeliveryBed.tscn` | Bed frame + Mama Node2D (slides in) + Baby Node2D (fades in) | | Create | `scripts/objects/cradle.gd` | Rocking rotation animation on tap (2-state FSM) | | Create | `scenes/objects/Cradle.tscn` | Hanging cradle with suspension ropes and basket | | Create | `scenes/rooms/floor2/Ultrasound.tscn` | Exam table, UltrasoundMachine, 2 interactive objects | | Create | `scenes/rooms/floor2/DeliveryRoom.tscn` | DeliveryBed component, 2 interactive objects | | Create | `scenes/rooms/floor2/Nursery.tscn` | Rail + 3 Cradle instances, 2 interactive objects | | Modify | `scenes/main/Main.tscn` | Replace Floor2 placeholder with 3 rooms + nav arrows; fix elevator position | **Room layout in Floor2 (local X positions):** - Ultrasound: x=0 (room index 0) — camera center world (640, -1080) - DeliveryRoom: x=1280 (room index 1) — camera center world (1920, -1080) - Nursery: x=2560 (room index 2) — camera center world (3200, -1080) - *(No room 3 — Floor 2 has only 3 rooms)* **Floor2 elevator (top floor — no up button):** - ElevatorDown2: position (1100, 540) → target_floor = 1 **NavigationArrows in Floor2 (4 total for 2 boundaries):** | Node | X | Y | target_floor | target_room | label | |------|---|---|---|---|---| | NavRight0to1_F2 | 1200 | 480 | 2 | 1 | → | | NavLeft1to0_F2 | 1340 | 480 | 2 | 0 | ← | | NavRight1to2_F2 | 2480 | 480 | 2 | 2 | → | | NavLeft2to1_F2 | 2600 | 480 | 2 | 1 | ← | **UltrasoundMachine visual layout (local space, origin = machine base center):** - MachineBody: grey ColorRect 80×160 at (-40, -160) — tall standing machine - ScreenFrame: dark ColorRect 68×52 at (-34, -152) — 4px border around screen - Screen: very dark ColorRect 60×44 at (-30, -148) — display area - HeartbeatDot: Node2D at (0, -126) — center of Screen; scales up/down for pulse - HeartbeatShape: bright green ColorRect 12×12 at (-6, -6) child of HeartbeatDot - Probe: grey ColorRect 14×80 at (-7, -30) — ultrasound probe below arm **DeliveryBed visual layout (local space, origin = center of bed frame):** - BedFrame: ColorRect 260×50 at (-130, -50) — bed surface - BedPillow: ColorRect 80×50 at (-130, -100) — head of bed - BedLeg1: ColorRect 14×120 at (-120, 0) - BedLeg2: ColorRect 14×120 at (106, 0) - Mama: Node2D starts at (-600, 0), parks at (-100, 0) - MamaBody: ColorRect 60×100 at (-30, -100) child of Mama - MamaHead: ColorRect 50×50 at (-25, -150) child of Mama - Baby: Node2D at (0, -80), starts invisible (modulate.a = 0.0) - BabyBody: ColorRect 40×30 at (-20, -15) child of Baby **Cradle visual layout (local space, origin = top attachment point, pivot for rocking):** - SuspensionLeft: ColorRect 4×50 at (-25, 0) — rope going down-left - SuspensionRight: ColorRect 4×50 at (21, 0) — rope going down-right - CradleBasket: ColorRect 70×40 at (-35, 50) — cradle body - CradleRim: ColorRect 70×8 at (-35, 46) — top rim of basket - BabyBlanket: ColorRect 58×22 at (-29, 56) — blanket inside basket --- ## Task 1: UltrasoundMachine component **Files:** - Create: `scripts/objects/ultrasound_machine.gd` - Create: `scenes/objects/UltrasoundMachine.tscn` The heartbeat runs automatically on scene load — no tap required. The HeartbeatDot Node2D scales up then back down on a looping tween. - [ ] **Step 1: Create ultrasound_machine.gd** ```gdscript ## UltrasoundMachine — displays a continuous heartbeat pulse on the screen. class_name UltrasoundMachine extends Node2D const BEAT_RISE_DURATION: float = 0.12 const BEAT_FALL_DURATION: float = 0.12 const BEAT_INTERVAL: float = 0.60 const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5) const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0) func _ready() -> void: _start_heartbeat_loop() func _start_heartbeat_loop() -> void: var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D if dot == null: return var tween: Tween = create_tween() tween.set_loops() tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION) tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION) tween.tween_interval(BEAT_INTERVAL) ``` - [ ] **Step 2: Create UltrasoundMachine.tscn** ``` [gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"] [ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"] [node name="UltrasoundMachine" type="Node2D"] script = ExtResource("1_ultrasound") [node name="MachineBody" type="ColorRect" parent="."] color = Color(0.68, 0.70, 0.76, 1) size = Vector2(80, 160) position = Vector2(-40, -160) [node name="ScreenFrame" type="ColorRect" parent="."] color = Color(0.30, 0.32, 0.36, 1) size = Vector2(68, 52) position = Vector2(-34, -152) [node name="Screen" type="ColorRect" parent="."] color = Color(0.06, 0.08, 0.12, 1) size = Vector2(60, 44) position = Vector2(-30, -148) [node name="HeartbeatDot" type="Node2D" parent="."] position = Vector2(0, -126) [node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"] color = Color(0.40, 0.95, 0.60, 1) size = Vector2(12, 12) position = Vector2(-6, -6) [node name="Probe" type="ColorRect" parent="."] color = Color(0.55, 0.57, 0.62, 1) size = Vector2(14, 80) position = Vector2(-7, -30) ``` - [ ] **Step 3: Commit** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scripts/objects/ultrasound_machine.gd scenes/objects/UltrasoundMachine.tscn git commit -m "feat(ultrasound): add UltrasoundMachine component with continuous heartbeat animation" ``` --- ## Task 2: DeliveryBed component **Files:** - Create: `scripts/objects/delivery_bed.gd` - Create: `scenes/objects/DeliveryBed.tscn` Tap the bed → Mama slides in from left → Baby fades in on the bed. Tap again → Mama slides out, Baby fades out. Tapping during animation is ignored. - [ ] **Step 1: Create delivery_bed.gd** ```gdscript ## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset. class_name DeliveryBed extends Node2D enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING } const MAMA_OFFSCREEN_X: float = -600.0 const MAMA_PARKED_X: float = -100.0 const ARRIVE_DURATION: float = 1.0 const BABY_FADE_DURATION: float = 0.6 const RESET_DURATION: float = 0.8 const BUTTON_HALF_WIDTH: float = 120.0 const BUTTON_HALF_HEIGHT: float = 40.0 var _state: State = State.IDLE func _ready() -> void: var mama: Node2D = get_node_or_null("Mama") as Node2D if mama != null: mama.position.x = MAMA_OFFSCREEN_X var baby: Node2D = get_node_or_null("Baby") as Node2D if baby != null: baby.modulate.a = 0.0 func _input(event: InputEvent) -> void: if _state == State.MAMA_ARRIVING or _state == State.RESETTING: return var screen_pos: Vector2 if event is InputEventScreenTouch and event.pressed: screen_pos = event.position elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: screen_pos = event.position else: return var canvas_transform: Transform2D = get_viewport().get_canvas_transform() var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos var local_pos: Vector2 = to_local(world_pos) if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT: if _state == State.IDLE: _start_arrival() elif _state == State.COMPLETE: _start_reset() func _start_arrival() -> void: _state = State.MAMA_ARRIVING var mama: Node2D = get_node_or_null("Mama") as Node2D if mama == null: _state = State.IDLE return var tween: Tween = create_tween() tween.set_ease(Tween.EASE_OUT) tween.set_trans(Tween.TRANS_QUAD) tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION) tween.finished.connect(_on_mama_arrived) func _on_mama_arrived() -> void: _state = State.COMPLETE var baby: Node2D = get_node_or_null("Baby") as Node2D if baby == null: return var tween: Tween = create_tween() tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION) func _start_reset() -> void: _state = State.RESETTING var baby: Node2D = get_node_or_null("Baby") as Node2D if baby != null: var fade_tween: Tween = create_tween() fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION) var mama: Node2D = get_node_or_null("Mama") as Node2D if mama == null: _state = State.IDLE return var slide_tween: Tween = create_tween() slide_tween.set_ease(Tween.EASE_IN) slide_tween.set_trans(Tween.TRANS_QUAD) slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION) slide_tween.finished.connect(func() -> void: _state = State.IDLE) ``` - [ ] **Step 2: Create DeliveryBed.tscn** ``` [gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"] [ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"] [node name="DeliveryBed" type="Node2D"] script = ExtResource("1_deliverybed") [node name="BedFrame" type="ColorRect" parent="."] color = Color(0.85, 0.85, 0.90, 1) size = Vector2(260, 50) position = Vector2(-130, -50) [node name="BedPillow" type="ColorRect" parent="."] color = Color(0.96, 0.96, 1.0, 1) size = Vector2(80, 50) position = Vector2(-130, -100) [node name="BedLeg1" type="ColorRect" parent="."] color = Color(0.70, 0.70, 0.76, 1) size = Vector2(14, 120) position = Vector2(-120, 0) [node name="BedLeg2" type="ColorRect" parent="."] color = Color(0.70, 0.70, 0.76, 1) size = Vector2(14, 120) position = Vector2(106, 0) [node name="Mama" type="Node2D" parent="."] position = Vector2(-600, 0) [node name="MamaBody" type="ColorRect" parent="Mama"] color = Color(0.92, 0.75, 0.65, 1) size = Vector2(60, 100) position = Vector2(-30, -100) [node name="MamaHead" type="ColorRect" parent="Mama"] color = Color(0.92, 0.75, 0.65, 1) size = Vector2(50, 50) position = Vector2(-25, -150) [node name="Baby" type="Node2D" parent="."] position = Vector2(0, -80) [node name="BabyBody" type="ColorRect" parent="Baby"] color = Color(0.96, 0.88, 0.82, 1) size = Vector2(40, 30) position = Vector2(-20, -15) ``` - [ ] **Step 3: Commit** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scripts/objects/delivery_bed.gd scenes/objects/DeliveryBed.tscn git commit -m "feat(delivery): add DeliveryBed component with mama-arrives baby-appears animation" ``` --- ## Task 3: Cradle component **Files:** - Create: `scripts/objects/cradle.gd` - Create: `scenes/objects/Cradle.tscn` Tap the cradle → it rocks (rotates ±15°). The origin is at the top attachment point, so rotation creates a natural pendulum swing. Tapping during rocking is ignored. - [ ] **Step 1: Create cradle.gd** ```gdscript ## Cradle — rocks with a pendulum rotation when tapped. class_name Cradle extends Node2D enum State { IDLE, ROCKING } const ROCK_ANGLE: float = 15.0 const ROCK_DURATION: float = 0.5 const BUTTON_HALF_SIZE: float = 80.0 var _state: State = State.IDLE func _input(event: InputEvent) -> void: if _state != State.IDLE: return var screen_pos: Vector2 if event is InputEventScreenTouch and event.pressed: screen_pos = event.position elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: screen_pos = event.position else: return var canvas_transform: Transform2D = get_viewport().get_canvas_transform() var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos var local_pos: Vector2 = to_local(world_pos) if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE: _start_rocking() func _start_rocking() -> void: _state = State.ROCKING var tween: Tween = create_tween() tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_SINE) tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION) tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION) tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5) tween.finished.connect(func() -> void: _state = State.IDLE) ``` - [ ] **Step 2: Create Cradle.tscn** ``` [gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"] [ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"] [node name="Cradle" type="Node2D"] script = ExtResource("1_cradle") [node name="SuspensionLeft" type="ColorRect" parent="."] color = Color(0.75, 0.65, 0.50, 1) size = Vector2(4, 50) position = Vector2(-25, 0) [node name="SuspensionRight" type="ColorRect" parent="."] color = Color(0.75, 0.65, 0.50, 1) size = Vector2(4, 50) position = Vector2(21, 0) [node name="CradleBasket" type="ColorRect" parent="."] color = Color(0.88, 0.82, 0.72, 1) size = Vector2(70, 40) position = Vector2(-35, 50) [node name="CradleRim" type="ColorRect" parent="."] color = Color(0.95, 0.90, 0.82, 1) size = Vector2(70, 8) position = Vector2(-35, 46) [node name="BabyBlanket" type="ColorRect" parent="."] color = Color(0.90, 0.84, 0.96, 1) size = Vector2(58, 22) position = Vector2(-29, 56) ``` - [ ] **Step 3: Commit** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scripts/objects/cradle.gd scenes/objects/Cradle.tscn git commit -m "feat(nursery): add Cradle component with pendulum rocking animation" ``` --- ## Task 4: Ultrasound room scene **Files:** - Create: `scenes/rooms/floor2/Ultrasound.tscn` - [ ] **Step 1: Create Ultrasound.tscn** ``` [gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"] [node name="Ultrasound" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.92, 0.90, 0.96, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.80, 0.78, 0.84, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.90, 0.88, 0.94, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.90, 0.88, 0.94, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="ExamTable" type="ColorRect" parent="."] color = Color(0.84, 0.86, 0.90, 1) size = Vector2(340, 40) position = Vector2(300, 490) [node name="ExamTableLeg1" type="ColorRect" parent="."] color = Color(0.65, 0.68, 0.74, 1) size = Vector2(16, 130) position = Vector2(320, 530) [node name="ExamTableLeg2" type="ColorRect" parent="."] color = Color(0.65, 0.68, 0.74, 1) size = Vector2(16, 130) position = Vector2(608, 530) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(160, 490) [node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")] position = Vector2(780, 490) [node name="GelBottle" parent="." instance=ExtResource("1_iobj")] position = Vector2(920, 450) [node name="Blanket" parent="." instance=ExtResource("1_iobj")] position = Vector2(480, 450) ``` - [ ] **Step 2: Commit** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scenes/rooms/floor2/Ultrasound.tscn git commit -m "feat(ultrasound): add Ultrasound room with exam table and UltrasoundMachine" ``` --- ## Task 5: DeliveryRoom scene **Files:** - Create: `scenes/rooms/floor2/DeliveryRoom.tscn` - [ ] **Step 1: Create DeliveryRoom.tscn** ``` [gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"] [node name="DeliveryRoom" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.98, 0.92, 0.94, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.90, 0.82, 0.76, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.96, 0.90, 0.92, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.96, 0.90, 0.92, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(160, 490) [node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")] position = Vector2(540, 490) [node name="FlowerVase" parent="." instance=ExtResource("1_iobj")] position = Vector2(1020, 540) [node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")] position = Vector2(880, 540) ``` - [ ] **Step 2: Commit** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scenes/rooms/floor2/DeliveryRoom.tscn git commit -m "feat(delivery): add DeliveryRoom with animated DeliveryBed" ``` --- ## Task 6: Nursery scene **Files:** - Create: `scenes/rooms/floor2/Nursery.tscn` The CradleRail is a horizontal bar that the cradles visually hang from. The three Cradle origins (top attachment points) are positioned at y=240, just below the rail bottom edge (rail top at y=228, size.y=12 → bottom at y=240). - [ ] **Step 1: Create Nursery.tscn** ``` [gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"] [node name="Nursery" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.96, 0.96, 0.84, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.88, 0.84, 0.70, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.94, 0.94, 0.82, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.94, 0.94, 0.82, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="CradleRail" type="ColorRect" parent="."] color = Color(0.75, 0.65, 0.50, 1) size = Vector2(800, 12) position = Vector2(200, 228) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(160, 490) [node name="Cradle1" parent="." instance=ExtResource("2_cradle")] position = Vector2(340, 240) [node name="Cradle2" parent="." instance=ExtResource("2_cradle")] position = Vector2(600, 240) [node name="Cradle3" parent="." instance=ExtResource("2_cradle")] position = Vector2(860, 240) [node name="TeddyBear" parent="." instance=ExtResource("1_iobj")] position = Vector2(1100, 540) [node name="MilkBottle" parent="." instance=ExtResource("1_iobj")] position = Vector2(960, 540) ``` - [ ] **Step 2: Commit** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scenes/rooms/floor2/Nursery.tscn git commit -m "feat(nursery): add Nursery room with rail and three rocking cradles" ``` --- ## Task 7: Update Main.tscn — wire up Floor 2 **Files:** - Modify: `scenes/main/Main.tscn` **Changes from current file:** 1. `load_steps` increases from 17 → 20 (add 3 new ext_resources: Ultrasound, DeliveryRoom, Nursery) 2. Add 3 new ext_resource declarations (ids 16–18) 3. In the Floor2 section: **remove** the placeholder `Background`, `FloorLabel`, `FloorRect` nodes 4. **Add** 3 room instances to Floor2 at x offsets 0, 1280, 2560 *(no room 3)* 5. **Move** ElevatorDown2 from (1200, 360) → (1100, 540) *(consistent with Floor1 pattern)* 6. **Add** 4 NavigationArrow instances for Floor2 room navigation *(only 2 boundaries, not 3)* **load_steps arithmetic:** 15 existing ext_resources + 3 new = 18 ext_resources + 1 sub_resource + 1 scene root = 20. - [ ] **Step 1: Read current Main.tscn** Read `F:/Development/_gameDev/Cozypaw-Hospital/scenes/main/Main.tscn` to confirm current state before writing. - [ ] **Step 2: Write the complete new Main.tscn** ``` [gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"] [ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"] [ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"] [ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"] [ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"] [ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"] [ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"] [ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"] [sub_resource type="Resource" id="CharacterData_bunny1"] script = ExtResource("7_chardata") id = "bunny_01" display_name = "Bunny" species = 0 state = 0 current_floor = 0 position = Vector2(0, 0) [node name="Main" type="Node2D"] script = ExtResource("1_main") [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(640, 360) zoom = Vector2(1, 1) [node name="Hospital" type="Node2D" parent="."] [node name="Floor0" type="Node2D" parent="Hospital"] position = Vector2(0, 0) [node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")] position = Vector2(0, 0) [node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")] position = Vector2(1280, 0) [node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")] position = Vector2(2560, 0) [node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")] position = Vector2(3840, 0) [node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")] position = Vector2(1100, 160) target_floor = 1 [node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(1200, 480) target_floor = 0 target_room = 1 label_text = "→" [node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(1340, 480) target_floor = 0 target_room = 0 label_text = "←" [node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(2480, 480) target_floor = 0 target_room = 2 label_text = "→" [node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(2600, 480) target_floor = 0 target_room = 1 label_text = "←" [node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(3760, 480) target_floor = 0 target_room = 3 label_text = "→" [node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(3920, 480) target_floor = 0 target_room = 2 label_text = "←" [node name="Floor1" type="Node2D" parent="Hospital"] position = Vector2(0, -720) [node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")] position = Vector2(0, 0) [node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")] position = Vector2(1280, 0) [node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")] position = Vector2(2560, 0) [node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")] position = Vector2(3840, 0) [node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")] position = Vector2(1100, 540) target_floor = 0 [node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")] position = Vector2(1100, 180) target_floor = 2 [node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(1200, 480) target_floor = 1 target_room = 1 label_text = "→" [node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(1340, 480) target_floor = 1 target_room = 0 label_text = "←" [node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(2480, 480) target_floor = 1 target_room = 2 label_text = "→" [node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(2600, 480) target_floor = 1 target_room = 1 label_text = "←" [node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(3760, 480) target_floor = 1 target_room = 3 label_text = "→" [node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(3920, 480) target_floor = 1 target_room = 2 label_text = "←" [node name="Floor2" type="Node2D" parent="Hospital"] position = Vector2(0, -1440) [node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")] position = Vector2(0, 0) [node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")] position = Vector2(1280, 0) [node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")] position = Vector2(2560, 0) [node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")] position = Vector2(1100, 540) target_floor = 1 [node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] position = Vector2(1200, 480) target_floor = 2 target_room = 1 label_text = "→" [node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] position = Vector2(1340, 480) target_floor = 2 target_room = 0 label_text = "←" [node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] position = Vector2(2480, 480) target_floor = 2 target_room = 2 label_text = "→" [node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] position = Vector2(2600, 480) target_floor = 2 target_room = 1 label_text = "←" [node name="Characters" type="Node2D" parent="."] [node name="Bunny1" parent="Characters" instance=ExtResource("3_char")] position = Vector2(300, 400) data = SubResource("CharacterData_bunny1") [node name="UI" type="CanvasLayer" parent="."] [node name="HUD" parent="UI" instance=ExtResource("4_hud")] [node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")] ``` - [ ] **Step 3: Commit and push** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scenes/main/Main.tscn git commit -m "feat(floor2): wire up all three second-floor rooms with navigation arrows" git push origin develop ``` --- ## Self-Review: Spec Coverage Check | Sprint 11-13 requirement | Covered by | |--------------------------|-----------| | Ultraschall (sanfte Herzschlag-Animation) | Task 1: UltrasoundMachine with looping scale tween on HeartbeatDot; Task 4: Ultrasound room | | Kreißsaal (Mama kommt rein, Baby ist da) | Task 2: DeliveryBed 4-state FSM (tap → mama slides in → baby fades in → tap → reset); Task 5: DeliveryRoom | | Säuglingsstation mit Wiegen | Task 3: Cradle with pendulum rotation; Task 6: Nursery with 3 Cradle instances on a rail | | All rooms accessible via elevator + horizontal nav | Task 7: Main.tscn with 4 nav arrows for 2 boundaries + ElevatorDown2 | | Keine Gift-Mechaniken (product principle) | All interactive objects: GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle — all safe/positive | **Placeholder scan:** All code blocks complete. No TBD or TODO. Node paths referenced in scripts match scenes: - `ultrasound_machine.gd` → `"HeartbeatDot"` — exists as direct child of UltrasoundMachine ✓ - `delivery_bed.gd` → `"Mama"` (Node2D), `"Baby"` (Node2D) — both exist as direct children of DeliveryBed ✓ - `cradle.gd` → rotates `self` — no node path lookup needed ✓ **Type consistency:** - `_on_mama_arrived()` used as `tween.finished.connect(_on_mama_arrived)` — method callable, matches function signature ✓ - `Baby.modulate:a` tweened as float — `modulate` is Color, `:a` accesses the alpha channel as float ✓ - `MAMA_OFFSCREEN_X = -600.0` used in `_ready()` and `_start_reset()` — consistent ✓ - `MAMA_PARKED_X = -100.0` used only in `_start_arrival()` ✓ - `rotation_degrees` tweened as float (ROCK_ANGLE = 15.0) — matches `self.rotation_degrees` property type ✓ **Floor2 room count:** 3 rooms (not 4). Nav arrows: 4 total (2 boundaries × 2 directions). ElevatorDown2 only (no ElevatorUp2 — Floor 2 is the top floor). ✓ --- ## Smoke Test Checklist (manual, on device after completion) - [ ] Elevator from Floor 1 lands at Floor 2 Ultrasound room - [ ] Heartbeat animation starts automatically on entering Ultrasound room (green dot pulses every ~0.84s) - [ ] "→" navigates Floor 2: Ultrasound → DeliveryRoom → Nursery and back with "←" - [ ] No "→" arrow visible in Nursery room (no room 3) - [ ] Tapping DeliveryBed: Mama slides in from left, Baby appears - [ ] Tapping DeliveryBed again: Mama slides out left, Baby disappears - [ ] Tapping DeliveryBed during animation: nothing happens (state guard) - [ ] Tapping any Cradle: cradle rocks (swings ±15°, returns to center) - [ ] Tapping Cradle during rocking: nothing (state guard) - [ ] All interactive objects (GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle) bounce on tap - [ ] Elevator Down from Floor 2 → Floor 1 XRay room - [ ] Bunny can be dragged to Floor 2