@tool extends EditorPlugin var VersionConversion = load("res://addons/gut/version_conversion.gd") var MenuManager = load("res://addons/gut/gut_menu.gd") var BottomPanelScene = preload('res://addons/gut/gui/GutBottomPanel.tscn') var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd') var GutDock = load('res://addons/gut/gui/gut_dock.gd') var _bottom_panel : Control = null var _menu_mgr = null var _gut_button = null var _gut_window = null var _dock_mode = 'none' var _gut_dock = null func _init(): if(VersionConversion.error_if_not_all_classes_imported()): return func _enter_tree(): if(!_version_conversion()): return _bottom_panel = BottomPanelScene.instantiate() gut_as_panel() # --------- # I removed this delay because it was causing issues with the shortcut button. # The shortcut button wouldn't work right until load_shortcuts is called., but # the delay gave you 3 seconds to click it before they were loaded. This # await came with the conversion to 4 and probably isn't needed anymore. # I'm leaving it here becuase I don't know why it showed up to begin with # and if it's needed, it will be pretty hard to debug without seeing this. # # This should be deleted after the next release or two if not needed. # UPDATE: # I added it back in when doing the window stuff. Starting in a window # made it angry (don't remember how) until I added it back in. await get_tree().create_timer(1).timeout # --- _bottom_panel.set_interface(get_editor_interface()) _bottom_panel.set_plugin(self) _bottom_panel.load_shortcuts() _menu_mgr = MenuManager.new() _bottom_panel._ctrls.run_at_cursor.menu_manager = _menu_mgr _bottom_panel.menu_manager = _menu_mgr add_tool_submenu_item("GUT", _menu_mgr.sub_menu) GutEditorGlobals.gut_plugin = self func _version_conversion(): var EditorGlobals = load("res://addons/gut/gui/editor_globals.gd") EditorGlobals.create_temp_directory() if(VersionConversion.error_if_not_all_classes_imported()): return false VersionConversion.convert() return true func gut_as_panel(): _gut_dock = GutDock.new() _gut_dock.title = "GUT" _gut_dock.default_slot = DOCK_SLOT_BOTTOM _gut_dock.set_global(false); _gut_dock.set_available_layouts(EditorDock.DOCK_LAYOUT_HORIZONTAL | EditorDock.DOCK_LAYOUT_FLOATING); add_dock(_gut_dock) _gut_dock.add_bottom_panel(_bottom_panel) _gut_dock.dock_shortcut = _bottom_panel.get_panel_shortcut() func toggle_windowed(): push_warning("You have to right click the GUT tab and choos 'floating'. I cannot do this from a menu anymore.") func _exit_tree(): remove_tool_menu_item("GUT") _menu_mgr = null GutEditorGlobals.user_prefs.save_it() _bottom_panel.menu_manager = null remove_dock(_gut_dock) _gut_dock.queue_free() remove_tool_menu_item("GUT") # made by _menu_mgr func show_output_panel(): if(_gut_dock == null or !_gut_dock.is_inside_tree()): return var panel = null var kids = _gut_dock.get_parent().get_children() var idx = 0 while(idx < kids.size() and panel == null): if(kids[idx].name == 'Output'): panel = kids[idx] idx += 1 if(panel != null): panel.make_visible()