[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"] [node name="Ultrasound" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.92, 0.90, 0.96, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.80, 0.78, 0.84, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.90, 0.88, 0.94, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.90, 0.88, 0.94, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="ExamTable" type="ColorRect" parent="."] color = Color(0.84, 0.86, 0.90, 1) size = Vector2(340, 40) position = Vector2(300, 490) [node name="ExamTableLeg1" type="ColorRect" parent="."] color = Color(0.65, 0.68, 0.74, 1) size = Vector2(16, 130) position = Vector2(320, 530) [node name="ExamTableLeg2" type="ColorRect" parent="."] color = Color(0.65, 0.68, 0.74, 1) size = Vector2(16, 130) position = Vector2(608, 530) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(160, 490) [node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")] position = Vector2(780, 490) [node name="GelBottle" parent="." instance=ExtResource("1_iobj")] position = Vector2(920, 450) [node name="Blanket" parent="." instance=ExtResource("1_iobj")] position = Vector2(480, 450)