## Cradle — rocks with a pendulum rotation when tapped. class_name Cradle extends Node2D enum State { IDLE, ROCKING } const ROCK_ANGLE: float = 15.0 const ROCK_DURATION: float = 0.5 const BUTTON_HALF_SIZE: float = 80.0 var _state: State = State.IDLE func _input(event: InputEvent) -> void: if _state != State.IDLE: return var screen_pos: Vector2 if event is InputEventScreenTouch and event.pressed: screen_pos = event.position elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: screen_pos = event.position else: return var canvas_transform: Transform2D = get_viewport().get_canvas_transform() var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos var local_pos: Vector2 = to_local(world_pos) if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE: _start_rocking() func _start_rocking() -> void: _state = State.ROCKING var tween: Tween = create_tween() tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_SINE) tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION) tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION) tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5) tween.finished.connect(func() -> void: _state = State.IDLE)