## Tests verifying SnapPoints exist in all 2.OG and Garten room scenes. extends GutTest func _count_snaps(room: Node2D) -> int: var count: int = 0 for child: Node in room.get_children(): if child is SnapPoint: count += 1 return count func _count_snaps_with_pose(room: Node2D, pose: String) -> int: var count: int = 0 for child: Node in room.get_children(): var snap: SnapPoint = child as SnapPoint if snap != null and snap.pose == pose: count += 1 return count func _count_snaps_baby_only(room: Node2D) -> int: var count: int = 0 for child: Node in room.get_children(): var snap: SnapPoint = child as SnapPoint if snap != null and snap.baby_only: count += 1 return count func test_ultrasound_has_one_snap_point() -> void: var room: Node2D = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps(room), 1) func test_ultrasound_snap_is_lying() -> void: var room: Node2D = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps_with_pose(room, "lying"), 1) func test_delivery_room_has_one_snap_point() -> void: var room: Node2D = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps(room), 1) func test_delivery_room_snap_is_lying() -> void: var room: Node2D = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps_with_pose(room, "lying"), 1) func test_nursery_has_three_snap_points() -> void: var room: Node2D = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps(room), 3) func test_nursery_all_snaps_are_baby_only() -> void: var room: Node2D = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps_baby_only(room), 3) func test_nursery_all_snaps_are_lying() -> void: var room: Node2D = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps_with_pose(room, "lying"), 3) func test_garden_party_has_two_snap_points() -> void: var room: Node2D = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps(room), 2) func test_garden_party_all_snaps_are_sitting() -> void: var room: Node2D = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate() as Node2D add_child_autofree(room) assert_eq(_count_snaps_with_pose(room, "sitting"), 2)