## AudioManager — music playback with cross-fade, SFX playback, volume control. extends Node const DEFAULT_MUSIC_VOLUME: float = 0.6 const CROSSFADE_DURATION: float = 1.0 var _music_player_a: AudioStreamPlayer var _music_player_b: AudioStreamPlayer var _active_player: AudioStreamPlayer var _sfx_player: AudioStreamPlayer var _music_volume: float = DEFAULT_MUSIC_VOLUME var _sfx_volume: float = 1.0 var _is_fading: bool = false func _ready() -> void: _music_player_a = AudioStreamPlayer.new() _music_player_b = AudioStreamPlayer.new() _sfx_player = AudioStreamPlayer.new() add_child(_music_player_a) add_child(_music_player_b) add_child(_sfx_player) _active_player = _music_player_a _apply_music_volume() func play_music(stream: AudioStream) -> void: if _active_player.stream == stream and _active_player.playing: return var next_player: AudioStreamPlayer = _music_player_b if _active_player == _music_player_a else _music_player_a next_player.stream = stream next_player.volume_db = linear_to_db(0.0) next_player.play() var prev_player: AudioStreamPlayer = _active_player _active_player = next_player var tween: Tween = create_tween() tween.set_parallel(true) tween.tween_property(prev_player, "volume_db", linear_to_db(0.0), CROSSFADE_DURATION) tween.tween_property(next_player, "volume_db", linear_to_db(_music_volume), CROSSFADE_DURATION) tween.chain().tween_callback(prev_player.stop) func play_sfx(stream: AudioStream) -> void: _sfx_player.stream = stream _sfx_player.volume_db = linear_to_db(_sfx_volume) _sfx_player.play() func set_music_volume(value: float) -> void: _music_volume = clampf(value, 0.0, 1.0) _apply_music_volume() func set_sfx_volume(value: float) -> void: _sfx_volume = clampf(value, 0.0, 1.0) func get_music_volume() -> float: return _music_volume func _apply_music_volume() -> void: _active_player.volume_db = linear_to_db(_music_volume)