# Sprint 8-10: 1. Obergeschoss — Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Four fully interactive first-floor rooms (XRay, Pharmacy, Lab, Patient Room) with the X-ray machine's plate slide-in animation as the highlight feature. **Architecture:** Floor 1 follows the same side-by-side room layout as Floor 0 — four rooms at X offsets 0, 1280, 2560, 3840 within the `Floor1` node. `XRayMachine` is a new custom component (like `Ambulance`) with its own state machine. The existing `NavigationArrow` and `ElevatorButton` components are reused unchanged. `Main.tscn` is updated to replace the Floor 1 placeholder nodes with the real room scenes. **Tech Stack:** Godot 4.6.2, GDScript (static typing), existing `InteractiveObject` base class, placeholder ColorRect graphics. --- ## File Map | Action | File | Responsibility | |--------|------|----------------| | Create | `scripts/objects/xray_machine.gd` | Plate slide-in animation, 4-state machine (IDLE → SLIDING_IN → EXPOSING → SLIDING_OUT) | | Create | `scenes/objects/XRayMachine.tscn` | Machine body + viewer screen + sliding plate (all ColorRect) | | Create | `scenes/rooms/floor1/XRay.tscn` | Exam table, XRayMachine instance, PlasterStation | | Create | `scenes/rooms/floor1/Pharmacy.tscn` | Medicine shelf, counter, 4 positive medicine objects | | Create | `scenes/rooms/floor1/Lab.tscn` | Lab bench, 4 interactive lab objects | | Create | `scenes/rooms/floor1/PatientRoom.tscn` | 2 beds, TV, bedside table | | Modify | `scenes/main/Main.tscn` | Replace Floor1 placeholder with 4 rooms + nav arrows; move elevator buttons | **Room layout in Floor1 (local X positions):** - XRay: x=0 (room index 0) — camera center world (640, -360) - Pharmacy: x=1280 (room index 1) — camera center world (1920, -360) - Lab: x=2560 (room index 2) — camera center world (3200, -360) - PatientRoom: x=3840 (room index 3) — camera center world (4480, -360) **XRayMachine visual layout (local space, origin = machine base center):** - MachineBody: grey ColorRect 80×200 at local (-40, -200) — tall vertical machine - MachineArm: grey ColorRect 220×24 at local (-40, -180) — horizontal arm over table - ViewerFrame: dark ColorRect 80×60 at local (-40, -195) — screen housing on machine - Viewer: very dark ColorRect 66×46 at local (-33, -189) — screen, lights up during scan - Plate: Node2D child, starts at local (-50, 20); contains PlateBody (200×14 ColorRect) - PLATE_PARKED_X = -50.0 (behind/inside machine, hidden) - PLATE_ACTIVE_X = 130.0 (extends to the right, under the exam table) **Floor1 elevator buttons (moved to avoid overlap with nav arrows at x=1200):** - ElevatorDown1: position (1100, 540) → target_floor = 0 - ElevatorUp1: position (1100, 180) → target_floor = 2 --- ## Task 1: XRayMachine component **Files:** - Create: `scripts/objects/xray_machine.gd` - Create: `scenes/objects/XRayMachine.tscn` - [ ] **Step 1: Create xray_machine.gd** ```gdscript ## XRayMachine — X-ray plate slides out when tapped; viewer lights up during exposure. class_name XRayMachine extends Node2D enum State { IDLE, SLIDING_IN, EXPOSING, SLIDING_OUT } const SLIDE_DURATION: float = 0.8 const EXPOSE_DURATION: float = 1.5 const BUTTON_HALF_WIDTH: float = 50.0 const BUTTON_HALF_HEIGHT: float = 100.0 const PLATE_PARKED_X: float = -50.0 const PLATE_ACTIVE_X: float = 130.0 const VIEWER_LIT_COLOR: Color = Color(0.75, 0.90, 1.0, 1) const VIEWER_DARK_COLOR: Color = Color(0.06, 0.08, 0.12, 1) var _state: State = State.IDLE func _ready() -> void: var plate: Node2D = get_node_or_null("Plate") as Node2D if plate != null: plate.position.x = PLATE_PARKED_X func _input(event: InputEvent) -> void: if _state != State.IDLE: return var screen_pos: Vector2 if event is InputEventScreenTouch and event.pressed: screen_pos = event.position elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: screen_pos = event.position else: return var canvas_transform: Transform2D = get_viewport().get_canvas_transform() var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos var local_pos: Vector2 = to_local(world_pos) if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT: _start_scan() func _start_scan() -> void: _state = State.SLIDING_IN var plate: Node2D = get_node_or_null("Plate") as Node2D if plate == null: _state = State.IDLE return var tween: Tween = create_tween() tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_QUAD) tween.tween_property(plate, "position:x", PLATE_ACTIVE_X, SLIDE_DURATION) tween.finished.connect(_on_plate_in) func _on_plate_in() -> void: _state = State.EXPOSING var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect if viewer != null: viewer.color = VIEWER_LIT_COLOR var timer: SceneTreeTimer = get_tree().create_timer(EXPOSE_DURATION) timer.timeout.connect(_start_slide_out) func _start_slide_out() -> void: _state = State.SLIDING_OUT var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect if viewer != null: viewer.color = VIEWER_DARK_COLOR var plate: Node2D = get_node_or_null("Plate") as Node2D if plate == null: _state = State.IDLE return var tween: Tween = create_tween() tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_QUAD) tween.tween_property(plate, "position:x", PLATE_PARKED_X, SLIDE_DURATION) tween.finished.connect(func() -> void: _state = State.IDLE) ``` - [ ] **Step 2: Create XRayMachine.tscn** ``` [gd_scene load_steps=2 format=3 uid="uid://cozypaw_xraymachine"] [ext_resource type="Script" path="res://scripts/objects/xray_machine.gd" id="1_xraymachine"] [node name="XRayMachine" type="Node2D"] script = ExtResource("1_xraymachine") [node name="MachineBody" type="ColorRect" parent="."] color = Color(0.68, 0.70, 0.76, 1) size = Vector2(80, 200) position = Vector2(-40, -200) [node name="MachineArm" type="ColorRect" parent="."] color = Color(0.62, 0.64, 0.70, 1) size = Vector2(220, 24) position = Vector2(-40, -180) [node name="ViewerFrame" type="ColorRect" parent="."] color = Color(0.20, 0.22, 0.26, 1) size = Vector2(80, 60) position = Vector2(-40, -195) [node name="Viewer" type="ColorRect" parent="."] color = Color(0.06, 0.08, 0.12, 1) size = Vector2(66, 46) position = Vector2(-33, -189) [node name="Plate" type="Node2D" parent="."] position = Vector2(-50, 20) [node name="PlateBody" type="ColorRect" parent="Plate"] color = Color(0.28, 0.32, 0.38, 1) size = Vector2(200, 14) position = Vector2(0, -7) ``` - [ ] **Step 3: Commit** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scripts/objects/xray_machine.gd scenes/objects/XRayMachine.tscn git commit -m "feat(xray): add XRayMachine component with plate slide-in animation" ``` --- ## Task 2: XRay Room scene **Files:** - Create: `scenes/rooms/floor1/XRay.tscn` The XRayMachine is placed at (500, 510) in this room. The exam table is to its right. Tapping the machine triggers the plate animation. - [ ] **Step 1: Create XRay.tscn** ``` [gd_scene load_steps=3 format=3 uid="uid://cozypaw_xray"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [ext_resource type="PackedScene" path="res://scenes/objects/XRayMachine.tscn" id="2_xraymachine"] [node name="XRay" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.88, 0.92, 0.96, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.78, 0.80, 0.86, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.88, 0.90, 0.94, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.88, 0.90, 0.94, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="ExamTable" type="ColorRect" parent="."] color = Color(0.84, 0.86, 0.90, 1) size = Vector2(320, 40) position = Vector2(480, 490) [node name="ExamTableLeg1" type="ColorRect" parent="."] color = Color(0.65, 0.68, 0.74, 1) size = Vector2(16, 130) position = Vector2(500, 530) [node name="ExamTableLeg2" type="ColorRect" parent="."] color = Color(0.65, 0.68, 0.74, 1) size = Vector2(16, 130) position = Vector2(768, 530) [node name="LeadApron" type="ColorRect" parent="."] color = Color(0.30, 0.40, 0.35, 1) size = Vector2(60, 120) position = Vector2(1100, 480) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(200, 490) [node name="XRayMachine" parent="." instance=ExtResource("2_xraymachine")] position = Vector2(500, 510) [node name="PlasterStation" parent="." instance=ExtResource("1_iobj")] position = Vector2(900, 560) ``` - [ ] **Step 2: Commit** ```bash git add scenes/rooms/floor1/XRay.tscn git commit -m "feat(xray): add XRay Room scene with exam table and XRayMachine" ``` --- ## Task 3: Pharmacy scene **Files:** - Create: `scenes/rooms/floor1/Pharmacy.tscn` All medicine items are positive (vitamins, bandages, syrup, medicine box) — no poison or harmful items per product principles. - [ ] **Step 1: Create Pharmacy.tscn** ``` [gd_scene load_steps=2 format=3 uid="uid://cozypaw_pharmacy"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [node name="Pharmacy" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.96, 0.94, 0.82, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.88, 0.80, 0.68, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.96, 0.94, 0.86, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.96, 0.94, 0.86, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="MedicineShelf" type="ColorRect" parent="."] color = Color(0.75, 0.55, 0.30, 1) size = Vector2(700, 20) position = Vector2(290, 300) [node name="MedicineShelfLegLeft" type="ColorRect" parent="."] color = Color(0.62, 0.44, 0.22, 1) size = Vector2(16, 320) position = Vector2(290, 300) [node name="MedicineShelfLegRight" type="ColorRect" parent="."] color = Color(0.62, 0.44, 0.22, 1) size = Vector2(16, 320) position = Vector2(974, 300) [node name="MedicineShelf2" type="ColorRect" parent="."] color = Color(0.75, 0.55, 0.30, 1) size = Vector2(700, 20) position = Vector2(290, 460) [node name="Counter" type="ColorRect" parent="."] color = Color(0.62, 0.44, 0.22, 1) size = Vector2(300, 80) position = Vector2(490, 540) [node name="CounterTop" type="ColorRect" parent="."] color = Color(0.78, 0.62, 0.36, 1) size = Vector2(300, 12) position = Vector2(490, 528) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(200, 520) [node name="VitaminBottle" parent="." instance=ExtResource("1_iobj")] position = Vector2(380, 270) [node name="BandageRoll" parent="." instance=ExtResource("1_iobj")] position = Vector2(640, 270) [node name="SyrupBottle" parent="." instance=ExtResource("1_iobj")] position = Vector2(900, 270) [node name="MedicineBox" parent="." instance=ExtResource("1_iobj")] position = Vector2(640, 430) ``` - [ ] **Step 2: Commit** ```bash git add scenes/rooms/floor1/Pharmacy.tscn git commit -m "feat(pharmacy): add Pharmacy room with double medicine shelf and positive medicine objects" ``` --- ## Task 4: Lab scene **Files:** - Create: `scenes/rooms/floor1/Lab.tscn` - [ ] **Step 1: Create Lab.tscn** ``` [gd_scene load_steps=2 format=3 uid="uid://cozypaw_lab"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [node name="Lab" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.90, 0.94, 0.96, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.78, 0.82, 0.86, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.88, 0.92, 0.94, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.88, 0.92, 0.94, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="LabBench" type="ColorRect" parent="."] color = Color(0.88, 0.88, 0.92, 1) size = Vector2(800, 40) position = Vector2(240, 480) [node name="LabBenchFront" type="ColorRect" parent="."] color = Color(0.70, 0.72, 0.78, 1) size = Vector2(800, 16) position = Vector2(240, 520) [node name="LabBenchLegLeft" type="ColorRect" parent="."] color = Color(0.70, 0.72, 0.78, 1) size = Vector2(16, 140) position = Vector2(260, 536) [node name="LabBenchLegRight" type="ColorRect" parent="."] color = Color(0.70, 0.72, 0.78, 1) size = Vector2(16, 140) position = Vector2(1008, 536) [node name="Sink" type="ColorRect" parent="."] color = Color(0.75, 0.80, 0.84, 1) size = Vector2(100, 50) position = Vector2(1060, 430) [node name="SinkBase" type="ColorRect" parent="."] color = Color(0.60, 0.64, 0.68, 1) size = Vector2(100, 190) position = Vector2(1060, 480) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(200, 490) [node name="Microscope" parent="." instance=ExtResource("1_iobj")] position = Vector2(380, 450) [node name="TestTubeRack" parent="." instance=ExtResource("1_iobj")] position = Vector2(600, 450) [node name="ReagentBottle" parent="." instance=ExtResource("1_iobj")] position = Vector2(820, 450) [node name="PetriDish" parent="." instance=ExtResource("1_iobj")] position = Vector2(490, 450) ``` - [ ] **Step 2: Commit** ```bash git add scenes/rooms/floor1/Lab.tscn git commit -m "feat(lab): add Lab room with bench, sink, and interactive lab equipment" ``` --- ## Task 5: Patient Room scene **Files:** - Create: `scenes/rooms/floor1/PatientRoom.tscn` Two beds, a TV on the wall (interactive object), and a bedside table. The room has a calm, warm feel. - [ ] **Step 1: Create PatientRoom.tscn** ``` [gd_scene load_steps=2 format=3 uid="uid://cozypaw_patientroom"] [ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] [node name="PatientRoom" type="Node2D"] [node name="Background" type="ColorRect" parent="."] color = Color(0.96, 0.94, 0.88, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="Floor" type="ColorRect" parent="."] color = Color(0.88, 0.82, 0.72, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="WallLeft" type="ColorRect" parent="."] color = Color(0.94, 0.92, 0.86, 1) size = Vector2(40, 620) position = Vector2(0, 0) [node name="WallRight" type="ColorRect" parent="."] color = Color(0.94, 0.92, 0.86, 1) size = Vector2(40, 620) position = Vector2(1240, 0) [node name="Bed1Frame" type="ColorRect" parent="."] color = Color(0.85, 0.85, 0.90, 1) size = Vector2(260, 50) position = Vector2(120, 490) [node name="Bed1Pillow" type="ColorRect" parent="."] color = Color(0.96, 0.96, 1.0, 1) size = Vector2(80, 50) position = Vector2(120, 440) [node name="Bed1Leg1" type="ColorRect" parent="."] color = Color(0.70, 0.70, 0.76, 1) size = Vector2(14, 130) position = Vector2(136, 540) [node name="Bed1Leg2" type="ColorRect" parent="."] color = Color(0.70, 0.70, 0.76, 1) size = Vector2(14, 130) position = Vector2(350, 540) [node name="Bed2Frame" type="ColorRect" parent="."] color = Color(0.85, 0.85, 0.90, 1) size = Vector2(260, 50) position = Vector2(680, 490) [node name="Bed2Pillow" type="ColorRect" parent="."] color = Color(0.96, 0.96, 1.0, 1) size = Vector2(80, 50) position = Vector2(680, 440) [node name="Bed2Leg1" type="ColorRect" parent="."] color = Color(0.70, 0.70, 0.76, 1) size = Vector2(14, 130) position = Vector2(696, 540) [node name="Bed2Leg2" type="ColorRect" parent="."] color = Color(0.70, 0.70, 0.76, 1) size = Vector2(14, 130) position = Vector2(910, 540) [node name="TVFrame" type="ColorRect" parent="."] color = Color(0.18, 0.18, 0.20, 1) size = Vector2(200, 130) position = Vector2(1000, 200) [node name="TVScreen" type="ColorRect" parent="."] color = Color(0.08, 0.10, 0.14, 1) size = Vector2(184, 114) position = Vector2(1008, 208) [node name="CharacterSpawn" type="Marker2D" parent="."] position = Vector2(480, 490) [node name="TV" parent="." instance=ExtResource("1_iobj")] position = Vector2(1100, 265) [node name="BedsideTable" parent="." instance=ExtResource("1_iobj")] position = Vector2(500, 540) ``` - [ ] **Step 2: Commit** ```bash git add scenes/rooms/floor1/PatientRoom.tscn git commit -m "feat(patientroom): add Patient Room with two beds, TV, and bedside table" ``` --- ## Task 6: Update Main.tscn — wire up Floor 1 **Files:** - Modify: `scenes/main/Main.tscn` **Changes from current file:** 1. `load_steps` increases from 13 → 17 (add 4 new ext_resources: XRay, Pharmacy, Lab, PatientRoom) 2. Add 4 new ext_resource declarations (ids 12–15) 3. In the Floor1 section: **remove** the placeholder `Background`, `FloorLabel`, `FloorRect` nodes 4. **Add** 4 room instances to Floor1 at x offsets 0, 1280, 2560, 3840 5. **Move** ElevatorDown1 from (1200, 540) → (1100, 540) and ElevatorUp1 from (1200, 180) → (1100, 180) 6. **Add** 6 NavigationArrow instances for Floor1 room navigation **NavigationArrow positions in Floor1 local space:** | Node | X | Y | target_floor | target_room | label | |------|---|---|---|---|---| | NavRight0to1_F1 | 1200 | 480 | 1 | 1 | → | | NavLeft1to0_F1 | 1340 | 480 | 1 | 0 | ← | | NavRight1to2_F1 | 2480 | 480 | 1 | 2 | → | | NavLeft2to1_F1 | 2600 | 480 | 1 | 1 | ← | | NavRight2to3_F1 | 3760 | 480 | 1 | 3 | → | | NavLeft3to2_F1 | 3920 | 480 | 1 | 2 | ← | - [ ] **Step 1: Read current Main.tscn** Read `F:/Development/_gameDev/Cozypaw-Hospital/scenes/main/Main.tscn` to confirm the current content before replacing. - [ ] **Step 2: Write the complete new Main.tscn** ``` [gd_scene load_steps=17 format=3 uid="uid://cozypaw_main"] [ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"] [ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"] [ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"] [ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"] [ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"] [ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"] [ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"] [sub_resource type="Resource" id="CharacterData_bunny1"] script = ExtResource("7_chardata") id = "bunny_01" display_name = "Bunny" species = 0 state = 0 current_floor = 0 position = Vector2(0, 0) [node name="Main" type="Node2D"] script = ExtResource("1_main") [node name="Camera2D" type="Camera2D" parent="."] position = Vector2(640, 360) zoom = Vector2(1, 1) [node name="Hospital" type="Node2D" parent="."] [node name="Floor0" type="Node2D" parent="Hospital"] position = Vector2(0, 0) [node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")] position = Vector2(0, 0) [node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")] position = Vector2(1280, 0) [node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")] position = Vector2(2560, 0) [node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")] position = Vector2(3840, 0) [node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")] position = Vector2(1100, 160) target_floor = 1 [node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(1200, 480) target_floor = 0 target_room = 1 label_text = "→" [node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(1340, 480) target_floor = 0 target_room = 0 label_text = "←" [node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(2480, 480) target_floor = 0 target_room = 2 label_text = "→" [node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(2600, 480) target_floor = 0 target_room = 1 label_text = "←" [node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(3760, 480) target_floor = 0 target_room = 3 label_text = "→" [node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] position = Vector2(3920, 480) target_floor = 0 target_room = 2 label_text = "←" [node name="Floor1" type="Node2D" parent="Hospital"] position = Vector2(0, -720) [node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")] position = Vector2(0, 0) [node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")] position = Vector2(1280, 0) [node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")] position = Vector2(2560, 0) [node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")] position = Vector2(3840, 0) [node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")] position = Vector2(1100, 540) target_floor = 0 [node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")] position = Vector2(1100, 180) target_floor = 2 [node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(1200, 480) target_floor = 1 target_room = 1 label_text = "→" [node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(1340, 480) target_floor = 1 target_room = 0 label_text = "←" [node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(2480, 480) target_floor = 1 target_room = 2 label_text = "→" [node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(2600, 480) target_floor = 1 target_room = 1 label_text = "←" [node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(3760, 480) target_floor = 1 target_room = 3 label_text = "→" [node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] position = Vector2(3920, 480) target_floor = 1 target_room = 2 label_text = "←" [node name="Floor2" type="Node2D" parent="Hospital"] position = Vector2(0, -1440) [node name="Background" type="ColorRect" parent="Hospital/Floor2"] color = Color(0.96, 0.88, 0.96, 1) size = Vector2(1280, 720) position = Vector2(0, 0) [node name="FloorLabel" type="Label" parent="Hospital/Floor2"] offset_left = 560.0 offset_top = 300.0 offset_right = 720.0 offset_bottom = 360.0 text = "2. OG" theme_override_font_sizes/font_size = 32 [node name="FloorRect" type="ColorRect" parent="Hospital/Floor2"] color = Color(0.88, 0.80, 0.68, 1) size = Vector2(1280, 100) position = Vector2(0, 620) [node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")] position = Vector2(1200, 360) target_floor = 1 [node name="Characters" type="Node2D" parent="."] [node name="Bunny1" parent="Characters" instance=ExtResource("3_char")] position = Vector2(300, 400) data = SubResource("CharacterData_bunny1") [node name="UI" type="CanvasLayer" parent="."] [node name="HUD" parent="UI" instance=ExtResource("4_hud")] [node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")] ``` - [ ] **Step 3: Commit and push** ```bash cd "F:/Development/_gameDev/Cozypaw-Hospital" git add scenes/main/Main.tscn git commit -m "feat(floor1): wire up all four first-floor rooms with horizontal navigation arrows" git push origin develop ``` --- ## Self-Review: Spec Coverage Check | Sprint 8-10 requirement | Covered by | |-------------------------|-----------| | Röntgen mit Slide-Animation | Task 1+2: XRayMachine with 4-state plate animation | | Apotheke (alle Medikamente positiv) | Task 3: Pharmacy with VitaminBottle, BandageRoll, SyrupBottle, MedicineBox | | Labor | Task 4: Lab with Microscope, TestTubeRack, ReagentBottle, PetriDish | | Patientenzimmer | Task 5: PatientRoom with 2 beds, TV, BedsideTable | | All rooms accessible via elevator + horizontal nav | Task 6: Full Main.tscn wiring | **Placeholder scan:** All code blocks complete. No "TBD" or "TODO". ViewerFrame/Viewer nodes referenced in script by node name — both exist in XRayMachine.tscn. ✓ **Type consistency:** - `XRayMachine._on_plate_in()` used as signal callback: matches `tween.finished.connect(_on_plate_in)` ✓ - `VIEWER_LIT_COLOR` / `VIEWER_DARK_COLOR` used in `_on_plate_in()` and `_start_slide_out()` ✓ - `Plate` node accessed as `Node2D` (not `ColorRect`) — correct, Plate is a Node2D in the scene ✓ - `Viewer` node accessed as `ColorRect` — correct, Viewer is a ColorRect in the scene ✓ --- ## Smoke Test Checklist (manual, on device after completion) - [ ] Elevator from Floor 0 lands at Floor 1 XRay room - [ ] "→" navigates Floor 1: XRay → Pharmacy → Lab → PatientRoom and back - [ ] Tapping XRayMachine: plate slides out to the right, viewer lights up blue-white, plate slides back, viewer goes dark - [ ] Tapping XRayMachine again during animation: nothing happens (state guard) - [ ] All medicine objects in Pharmacy bounce when tapped (all positive, no harmful items) - [ ] All lab objects in Lab bounce when tapped - [ ] TV and BedsideTable in PatientRoom bounce when tapped - [ ] Elevator Up from Floor 1 navigates to Floor 2 placeholder - [ ] Elevator Down from Floor 1 lands at Floor 0 Reception (room 0) - [ ] Bunny character can be dragged to Floor 1 and position is saved