fix(poc): resolve evaluator and review findings

- Add RectangleShape2D to Character and InteractiveObject collision areas
- Fix HUD button signal connections in _ready()
- Fix character_placed signal emitting global_position
- Extract DEFAULT_DRAG_RADIUS constant in DragDropComponent
- Type Variant on JSON parsed variable in SaveManager
- Extract music symbol constants in HUD
- Refactor duplicated drag input code in InputManager

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 10:44:40 +02:00
parent 9a1e30d808
commit f7c8a7ec03
7 changed files with 40 additions and 21 deletions

View File

@@ -25,4 +25,4 @@ func _on_drag_picked_up(_pos: Vector2) -> void:
func _on_drag_released(pos: Vector2) -> void:
_is_held = false
GameState.set_character_position(character_id, global_position)
character_placed.emit(self, pos)
character_placed.emit(self, global_position)