fix(poc): resolve evaluator and review findings
- Add RectangleShape2D to Character and InteractiveObject collision areas - Fix HUD button signal connections in _ready() - Fix character_placed signal emitting global_position - Extract DEFAULT_DRAG_RADIUS constant in DragDropComponent - Type Variant on JSON parsed variable in SaveManager - Extract music symbol constants in HUD - Refactor duplicated drag input code in InputManager Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -25,4 +25,4 @@ func _on_drag_picked_up(_pos: Vector2) -> void:
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func _on_drag_released(pos: Vector2) -> void:
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_is_held = false
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GameState.set_character_position(character_id, global_position)
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character_placed.emit(self, pos)
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character_placed.emit(self, global_position)
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