From dfdf40ba8dc07b7a8bc0391c64a93877545b485a Mon Sep 17 00:00:00 2001 From: Steven Wroblewski Date: Fri, 17 Apr 2026 16:30:31 +0200 Subject: [PATCH] feat(delivery): add DeliveryBed component with mama-arrives baby-appears animation --- scenes/objects/DeliveryBed.tscn | 47 +++++++++++++++++++ scripts/objects/delivery_bed.gd | 82 +++++++++++++++++++++++++++++++++ 2 files changed, 129 insertions(+) create mode 100644 scenes/objects/DeliveryBed.tscn create mode 100644 scripts/objects/delivery_bed.gd diff --git a/scenes/objects/DeliveryBed.tscn b/scenes/objects/DeliveryBed.tscn new file mode 100644 index 0000000..36132cb --- /dev/null +++ b/scenes/objects/DeliveryBed.tscn @@ -0,0 +1,47 @@ +[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"] + +[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"] + +[node name="DeliveryBed" type="Node2D"] +script = ExtResource("1_deliverybed") + +[node name="BedFrame" type="ColorRect" parent="."] +color = Color(0.85, 0.85, 0.90, 1) +size = Vector2(260, 50) +position = Vector2(-130, -50) + +[node name="BedPillow" type="ColorRect" parent="."] +color = Color(0.96, 0.96, 1.0, 1) +size = Vector2(80, 50) +position = Vector2(-130, -100) + +[node name="BedLeg1" type="ColorRect" parent="."] +color = Color(0.70, 0.70, 0.76, 1) +size = Vector2(14, 120) +position = Vector2(-120, 0) + +[node name="BedLeg2" type="ColorRect" parent="."] +color = Color(0.70, 0.70, 0.76, 1) +size = Vector2(14, 120) +position = Vector2(106, 0) + +[node name="Mama" type="Node2D" parent="."] +position = Vector2(-600, 0) + +[node name="MamaBody" type="ColorRect" parent="Mama"] +color = Color(0.92, 0.75, 0.65, 1) +size = Vector2(60, 100) +position = Vector2(-30, -100) + +[node name="MamaHead" type="ColorRect" parent="Mama"] +color = Color(0.92, 0.75, 0.65, 1) +size = Vector2(50, 50) +position = Vector2(-25, -150) + +[node name="Baby" type="Node2D" parent="."] +position = Vector2(0, -80) + +[node name="BabyBody" type="ColorRect" parent="Baby"] +color = Color(0.96, 0.88, 0.82, 1) +size = Vector2(40, 30) +position = Vector2(-20, -15) diff --git a/scripts/objects/delivery_bed.gd b/scripts/objects/delivery_bed.gd new file mode 100644 index 0000000..b95de9f --- /dev/null +++ b/scripts/objects/delivery_bed.gd @@ -0,0 +1,82 @@ +## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset. +class_name DeliveryBed extends Node2D + +enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING } + +const MAMA_OFFSCREEN_X: float = -600.0 +const MAMA_PARKED_X: float = -100.0 +const ARRIVE_DURATION: float = 1.0 +const BABY_FADE_DURATION: float = 0.6 +const RESET_DURATION: float = 0.8 +const BUTTON_HALF_WIDTH: float = 120.0 +const BUTTON_HALF_HEIGHT: float = 40.0 + +var _state: State = State.IDLE + + +func _ready() -> void: + var mama: Node2D = get_node_or_null("Mama") as Node2D + if mama != null: + mama.position.x = MAMA_OFFSCREEN_X + var baby: Node2D = get_node_or_null("Baby") as Node2D + if baby != null: + baby.modulate.a = 0.0 + + +func _input(event: InputEvent) -> void: + if _state == State.MAMA_ARRIVING or _state == State.RESETTING: + return + var screen_pos: Vector2 + if event is InputEventScreenTouch and event.pressed: + screen_pos = event.position + elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: + screen_pos = event.position + else: + return + var canvas_transform: Transform2D = get_viewport().get_canvas_transform() + var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos + var local_pos: Vector2 = to_local(world_pos) + if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT: + if _state == State.IDLE: + _start_arrival() + elif _state == State.COMPLETE: + _start_reset() + + +func _start_arrival() -> void: + _state = State.MAMA_ARRIVING + var mama: Node2D = get_node_or_null("Mama") as Node2D + if mama == null: + _state = State.IDLE + return + var tween: Tween = create_tween() + tween.set_ease(Tween.EASE_OUT) + tween.set_trans(Tween.TRANS_QUAD) + tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION) + tween.finished.connect(_on_mama_arrived) + + +func _on_mama_arrived() -> void: + _state = State.COMPLETE + var baby: Node2D = get_node_or_null("Baby") as Node2D + if baby == null: + return + var tween: Tween = create_tween() + tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION) + + +func _start_reset() -> void: + _state = State.RESETTING + var baby: Node2D = get_node_or_null("Baby") as Node2D + if baby != null: + var fade_tween: Tween = create_tween() + fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION) + var mama: Node2D = get_node_or_null("Mama") as Node2D + if mama == null: + _state = State.IDLE + return + var slide_tween: Tween = create_tween() + slide_tween.set_ease(Tween.EASE_IN) + slide_tween.set_trans(Tween.TRANS_QUAD) + slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION) + slide_tween.finished.connect(func() -> void: _state = State.IDLE)