fix(poc): resolve evaluator and review findings

- Add RectangleShape2D to Character and InteractiveObject collision areas
- Fix HUD button signal connections in _ready()
- Fix character_placed signal emitting global_position
- Extract DEFAULT_DRAG_RADIUS constant in DragDropComponent
- Type Variant on JSON parsed variable in SaveManager
- Extract music symbol constants in HUD
- Refactor duplicated drag input code in InputManager

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 10:44:40 +02:00
parent 22f4bea670
commit d142dbe847
7 changed files with 40 additions and 21 deletions

View File

@@ -25,7 +25,7 @@ func load_game() -> void:
return
var raw: String = file.get_as_text()
file.close()
var parsed = JSON.parse_string(raw)
var parsed: Variant = JSON.parse_string(raw)
if parsed is Dictionary:
GameState.apply_save_data(parsed)