fix(poc): resolve evaluator and review findings
- Add RectangleShape2D to Character and InteractiveObject collision areas - Fix HUD button signal connections in _ready() - Fix character_placed signal emitting global_position - Extract DEFAULT_DRAG_RADIUS constant in DragDropComponent - Type Variant on JSON parsed variable in SaveManager - Extract music symbol constants in HUD - Refactor duplicated drag input code in InputManager Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -25,7 +25,7 @@ func load_game() -> void:
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return
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var raw: String = file.get_as_text()
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file.close()
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var parsed = JSON.parse_string(raw)
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var parsed: Variant = JSON.parse_string(raw)
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if parsed is Dictionary:
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GameState.apply_save_data(parsed)
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