feat(snap-point): add SnapPoint node with pose, baby_only filter, and occupant tracking
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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## SnapPoint — attachment position on furniture where a Character can snap into a pose.
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## Add to any furniture node. The node auto-registers in the "snap_points" group on _ready.
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class_name SnapPoint extends Node2D
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signal character_snapped(character: Character)
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signal character_unsnapped(character: Character)
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@export var pose: String = "sitting"
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@export var baby_only: bool = false
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var occupant: Character = null
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func _ready() -> void:
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add_to_group("snap_points")
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func is_free() -> bool:
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return occupant == null
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func accepts(character: Character) -> bool:
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if not is_free():
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return false
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if not baby_only:
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return true
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if character.data == null:
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return false
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return character.data.state == CharacterData.State.BABY
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func snap(character: Character) -> void:
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occupant = character
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character_snapped.emit(character)
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func unsnap() -> void:
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if occupant == null:
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return
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var prev: Character = occupant
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occupant = null
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character_unsnapped.emit(prev)
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