feat(snap-point): add SnapPoint node with pose, baby_only filter, and occupant tracking

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-05-08 21:54:50 +02:00
parent 65e17caaf9
commit cc5f205a7e
2 changed files with 117 additions and 0 deletions
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## SnapPoint — attachment position on furniture where a Character can snap into a pose.
## Add to any furniture node. The node auto-registers in the "snap_points" group on _ready.
class_name SnapPoint extends Node2D
signal character_snapped(character: Character)
signal character_unsnapped(character: Character)
@export var pose: String = "sitting"
@export var baby_only: bool = false
var occupant: Character = null
func _ready() -> void:
add_to_group("snap_points")
func is_free() -> bool:
return occupant == null
func accepts(character: Character) -> bool:
if not is_free():
return false
if not baby_only:
return true
if character.data == null:
return false
return character.data.state == CharacterData.State.BABY
func snap(character: Character) -> void:
occupant = character
character_snapped.emit(character)
func unsnap() -> void:
if occupant == null:
return
var prev: Character = occupant
occupant = null
character_unsnapped.emit(prev)