feat(nav): add GameState.set_current_room and AudioManager.DEFAULT_MUSIC_VOLUME
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@@ -69,3 +69,7 @@ func test_music_map_has_all_four_floors() -> void:
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assert_true(AudioManager._MUSIC_MAP.has(1))
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assert_true(AudioManager._MUSIC_MAP.has(2))
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assert_true(AudioManager._MUSIC_MAP.has(3))
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func test_default_music_volume_constant_is_0_6() -> void:
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assert_eq(AudioManager.DEFAULT_MUSIC_VOLUME, 0.6)
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