feat(ultrasound): add Ultrasound room with exam table and UltrasoundMachine
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53
scenes/rooms/floor2/Ultrasound.tscn
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53
scenes/rooms/floor2/Ultrasound.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
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[node name="Ultrasound" type="Node2D"]
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[node name="Background" type="ColorRect" parent="."]
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color = Color(0.92, 0.90, 0.96, 1)
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size = Vector2(1280, 720)
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position = Vector2(0, 0)
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[node name="Floor" type="ColorRect" parent="."]
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color = Color(0.80, 0.78, 0.84, 1)
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size = Vector2(1280, 100)
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position = Vector2(0, 620)
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[node name="WallLeft" type="ColorRect" parent="."]
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color = Color(0.90, 0.88, 0.94, 1)
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size = Vector2(40, 620)
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position = Vector2(0, 0)
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[node name="WallRight" type="ColorRect" parent="."]
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color = Color(0.90, 0.88, 0.94, 1)
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size = Vector2(40, 620)
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position = Vector2(1240, 0)
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[node name="ExamTable" type="ColorRect" parent="."]
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color = Color(0.84, 0.86, 0.90, 1)
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size = Vector2(340, 40)
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position = Vector2(300, 490)
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[node name="ExamTableLeg1" type="ColorRect" parent="."]
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color = Color(0.65, 0.68, 0.74, 1)
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size = Vector2(16, 130)
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position = Vector2(320, 530)
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[node name="ExamTableLeg2" type="ColorRect" parent="."]
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color = Color(0.65, 0.68, 0.74, 1)
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size = Vector2(16, 130)
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position = Vector2(608, 530)
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[node name="CharacterSpawn" type="Marker2D" parent="."]
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position = Vector2(160, 490)
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[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
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position = Vector2(780, 490)
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[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
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position = Vector2(920, 450)
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[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
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position = Vector2(480, 450)
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