feat(items): add RoomChest with spawn and receive logic
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -35,3 +35,51 @@ func test_room_chest_config_patient_cabinet_stethoscope_outfit_layer_two() -> vo
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assert_eq(stethoscope.item_id, "stethoscope")
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assert_eq(stethoscope.item_type, ChestItemData.ItemType.OUTFIT)
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assert_eq(stethoscope.outfit_layer, 2)
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func test_are_items_spawned_false_initially() -> void:
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var chest: RoomChest = RoomChest.new()
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chest.chest_id = "reception_desk"
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add_child_autofree(chest)
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assert_false(chest.are_items_spawned())
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func test_get_spawned_count_zero_initially() -> void:
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var chest: RoomChest = RoomChest.new()
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chest.chest_id = "reception_desk"
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add_child_autofree(chest)
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assert_eq(chest.get_spawned_count(), 0)
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func test_get_item_config_count_matches_config() -> void:
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var chest: RoomChest = RoomChest.new()
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chest.chest_id = "reception_desk"
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add_child_autofree(chest)
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assert_eq(chest.get_item_config_count(), 3)
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func test_spawn_items_creates_correct_count() -> void:
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var chest: RoomChest = RoomChest.new()
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chest.chest_id = "reception_desk"
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add_child_autofree(chest)
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chest.spawn_items()
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assert_eq(chest.get_spawned_count(), 3)
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func test_double_spawn_is_noop() -> void:
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var chest: RoomChest = RoomChest.new()
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chest.chest_id = "reception_desk"
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add_child_autofree(chest)
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chest.spawn_items()
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chest.spawn_items()
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assert_eq(chest.get_spawned_count(), 3)
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func test_receive_item_decrements_spawned_count() -> void:
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var chest: RoomChest = RoomChest.new()
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chest.chest_id = "reception_desk"
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add_child_autofree(chest)
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chest.spawn_items()
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var item: HoldableItem = chest._spawned_items[0] as HoldableItem
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chest.receive_item(item)
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assert_eq(chest.get_spawned_count(), 2)
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