feat(sfx): add character SFX keys to AudioManager._SFX_MAP
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@@ -83,3 +83,9 @@ func test_sfx_map_has_all_interactive_object_keys() -> void:
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assert_true(AudioManager._SFX_MAP.has("ambulance_siren"))
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assert_true(AudioManager._SFX_MAP.has("delivery_cheer"))
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assert_true(AudioManager._SFX_MAP.has("object_tap"))
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func test_sfx_map_has_all_character_keys() -> void:
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assert_true(AudioManager._SFX_MAP.has("character_pickup"))
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assert_true(AudioManager._SFX_MAP.has("character_place"))
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assert_true(AudioManager._SFX_MAP.has("character_tap"))
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