From a8bc3123ac331a7805b33a14f2f7f4dc909c070e Mon Sep 17 00:00:00 2001 From: Steven Wroblewski Date: Fri, 17 Apr 2026 16:28:32 +0200 Subject: [PATCH] docs: add Sprint 11-13 implementation plan --- ...04-17-sprint-11-13-zweites-obergeschoss.md | 893 ++++++++++++++++++ 1 file changed, 893 insertions(+) create mode 100644 docs/superpowers/plans/2026-04-17-sprint-11-13-zweites-obergeschoss.md diff --git a/docs/superpowers/plans/2026-04-17-sprint-11-13-zweites-obergeschoss.md b/docs/superpowers/plans/2026-04-17-sprint-11-13-zweites-obergeschoss.md new file mode 100644 index 0000000..5647e65 --- /dev/null +++ b/docs/superpowers/plans/2026-04-17-sprint-11-13-zweites-obergeschoss.md @@ -0,0 +1,893 @@ +# Sprint 11-13: 2. Obergeschoss — Implementation Plan + +> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. + +**Goal:** Three fully interactive second-floor rooms (Ultrasound with continuous heartbeat animation, Delivery Room with mama-arrives animation, Nursery with rocking cradles) wired into Main.tscn. + +**Architecture:** Floor 2 follows the same side-by-side layout — three rooms at X offsets 0, 1280, 2560 within the `Floor2` node (Floor 2 has only 3 rooms, unlike Floors 0 and 1 which have 4). Two new animated components are introduced: `UltrasoundMachine` (continuous looping heartbeat tween) and `DeliveryBed` (4-state FSM: mama slides in, baby fades in, tap again to reset). `Cradle` adds a rocking rotation animation on tap. `Main.tscn` is updated to replace the Floor 2 placeholder nodes with the real rooms. + +**Tech Stack:** Godot 4.6.2, GDScript (static typing), existing `InteractiveObject` base class, placeholder ColorRect graphics. + +--- + +## File Map + +| Action | File | Responsibility | +|--------|------|----------------| +| Create | `scripts/objects/ultrasound_machine.gd` | Continuous heartbeat pulse animation (looping tween, no tap required) | +| Create | `scenes/objects/UltrasoundMachine.tscn` | Machine body + screen + pulsing HeartbeatDot Node2D | +| Create | `scripts/objects/delivery_bed.gd` | 4-state FSM: IDLE → MAMA_ARRIVING → COMPLETE → RESETTING | +| Create | `scenes/objects/DeliveryBed.tscn` | Bed frame + Mama Node2D (slides in) + Baby Node2D (fades in) | +| Create | `scripts/objects/cradle.gd` | Rocking rotation animation on tap (2-state FSM) | +| Create | `scenes/objects/Cradle.tscn` | Hanging cradle with suspension ropes and basket | +| Create | `scenes/rooms/floor2/Ultrasound.tscn` | Exam table, UltrasoundMachine, 2 interactive objects | +| Create | `scenes/rooms/floor2/DeliveryRoom.tscn` | DeliveryBed component, 2 interactive objects | +| Create | `scenes/rooms/floor2/Nursery.tscn` | Rail + 3 Cradle instances, 2 interactive objects | +| Modify | `scenes/main/Main.tscn` | Replace Floor2 placeholder with 3 rooms + nav arrows; fix elevator position | + +**Room layout in Floor2 (local X positions):** +- Ultrasound: x=0 (room index 0) — camera center world (640, -1080) +- DeliveryRoom: x=1280 (room index 1) — camera center world (1920, -1080) +- Nursery: x=2560 (room index 2) — camera center world (3200, -1080) +- *(No room 3 — Floor 2 has only 3 rooms)* + +**Floor2 elevator (top floor — no up button):** +- ElevatorDown2: position (1100, 540) → target_floor = 1 + +**NavigationArrows in Floor2 (4 total for 2 boundaries):** + +| Node | X | Y | target_floor | target_room | label | +|------|---|---|---|---|---| +| NavRight0to1_F2 | 1200 | 480 | 2 | 1 | → | +| NavLeft1to0_F2 | 1340 | 480 | 2 | 0 | ← | +| NavRight1to2_F2 | 2480 | 480 | 2 | 2 | → | +| NavLeft2to1_F2 | 2600 | 480 | 2 | 1 | ← | + +**UltrasoundMachine visual layout (local space, origin = machine base center):** +- MachineBody: grey ColorRect 80×160 at (-40, -160) — tall standing machine +- ScreenFrame: dark ColorRect 68×52 at (-34, -152) — 4px border around screen +- Screen: very dark ColorRect 60×44 at (-30, -148) — display area +- HeartbeatDot: Node2D at (0, -126) — center of Screen; scales up/down for pulse +- HeartbeatShape: bright green ColorRect 12×12 at (-6, -6) child of HeartbeatDot +- Probe: grey ColorRect 14×80 at (-7, -30) — ultrasound probe below arm + +**DeliveryBed visual layout (local space, origin = center of bed frame):** +- BedFrame: ColorRect 260×50 at (-130, -50) — bed surface +- BedPillow: ColorRect 80×50 at (-130, -100) — head of bed +- BedLeg1: ColorRect 14×120 at (-120, 0) +- BedLeg2: ColorRect 14×120 at (106, 0) +- Mama: Node2D starts at (-600, 0), parks at (-100, 0) + - MamaBody: ColorRect 60×100 at (-30, -100) child of Mama + - MamaHead: ColorRect 50×50 at (-25, -150) child of Mama +- Baby: Node2D at (0, -80), starts invisible (modulate.a = 0.0) + - BabyBody: ColorRect 40×30 at (-20, -15) child of Baby + +**Cradle visual layout (local space, origin = top attachment point, pivot for rocking):** +- SuspensionLeft: ColorRect 4×50 at (-25, 0) — rope going down-left +- SuspensionRight: ColorRect 4×50 at (21, 0) — rope going down-right +- CradleBasket: ColorRect 70×40 at (-35, 50) — cradle body +- CradleRim: ColorRect 70×8 at (-35, 46) — top rim of basket +- BabyBlanket: ColorRect 58×22 at (-29, 56) — blanket inside basket + +--- + +## Task 1: UltrasoundMachine component + +**Files:** +- Create: `scripts/objects/ultrasound_machine.gd` +- Create: `scenes/objects/UltrasoundMachine.tscn` + +The heartbeat runs automatically on scene load — no tap required. The HeartbeatDot Node2D scales up then back down on a looping tween. + +- [ ] **Step 1: Create ultrasound_machine.gd** + +```gdscript +## UltrasoundMachine — displays a continuous heartbeat pulse on the screen. +class_name UltrasoundMachine extends Node2D + +const BEAT_RISE_DURATION: float = 0.12 +const BEAT_FALL_DURATION: float = 0.12 +const BEAT_INTERVAL: float = 0.60 +const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5) +const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0) + + +func _ready() -> void: + _start_heartbeat_loop() + + +func _start_heartbeat_loop() -> void: + var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D + if dot == null: + return + var tween: Tween = create_tween() + tween.set_loops() + tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION) + tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION) + tween.tween_interval(BEAT_INTERVAL) +``` + +- [ ] **Step 2: Create UltrasoundMachine.tscn** + +``` +[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"] + +[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"] + +[node name="UltrasoundMachine" type="Node2D"] +script = ExtResource("1_ultrasound") + +[node name="MachineBody" type="ColorRect" parent="."] +color = Color(0.68, 0.70, 0.76, 1) +size = Vector2(80, 160) +position = Vector2(-40, -160) + +[node name="ScreenFrame" type="ColorRect" parent="."] +color = Color(0.30, 0.32, 0.36, 1) +size = Vector2(68, 52) +position = Vector2(-34, -152) + +[node name="Screen" type="ColorRect" parent="."] +color = Color(0.06, 0.08, 0.12, 1) +size = Vector2(60, 44) +position = Vector2(-30, -148) + +[node name="HeartbeatDot" type="Node2D" parent="."] +position = Vector2(0, -126) + +[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"] +color = Color(0.40, 0.95, 0.60, 1) +size = Vector2(12, 12) +position = Vector2(-6, -6) + +[node name="Probe" type="ColorRect" parent="."] +color = Color(0.55, 0.57, 0.62, 1) +size = Vector2(14, 80) +position = Vector2(-7, -30) +``` + +- [ ] **Step 3: Commit** + +```bash +cd "F:/Development/_gameDev/Cozypaw-Hospital" +git add scripts/objects/ultrasound_machine.gd scenes/objects/UltrasoundMachine.tscn +git commit -m "feat(ultrasound): add UltrasoundMachine component with continuous heartbeat animation" +``` + +--- + +## Task 2: DeliveryBed component + +**Files:** +- Create: `scripts/objects/delivery_bed.gd` +- Create: `scenes/objects/DeliveryBed.tscn` + +Tap the bed → Mama slides in from left → Baby fades in on the bed. Tap again → Mama slides out, Baby fades out. Tapping during animation is ignored. + +- [ ] **Step 1: Create delivery_bed.gd** + +```gdscript +## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset. +class_name DeliveryBed extends Node2D + +enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING } + +const MAMA_OFFSCREEN_X: float = -600.0 +const MAMA_PARKED_X: float = -100.0 +const ARRIVE_DURATION: float = 1.0 +const BABY_FADE_DURATION: float = 0.6 +const RESET_DURATION: float = 0.8 +const BUTTON_HALF_WIDTH: float = 120.0 +const BUTTON_HALF_HEIGHT: float = 40.0 + +var _state: State = State.IDLE + + +func _ready() -> void: + var mama: Node2D = get_node_or_null("Mama") as Node2D + if mama != null: + mama.position.x = MAMA_OFFSCREEN_X + var baby: Node2D = get_node_or_null("Baby") as Node2D + if baby != null: + baby.modulate.a = 0.0 + + +func _input(event: InputEvent) -> void: + if _state == State.MAMA_ARRIVING or _state == State.RESETTING: + return + var screen_pos: Vector2 + if event is InputEventScreenTouch and event.pressed: + screen_pos = event.position + elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: + screen_pos = event.position + else: + return + var canvas_transform: Transform2D = get_viewport().get_canvas_transform() + var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos + var local_pos: Vector2 = to_local(world_pos) + if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT: + if _state == State.IDLE: + _start_arrival() + elif _state == State.COMPLETE: + _start_reset() + + +func _start_arrival() -> void: + _state = State.MAMA_ARRIVING + var mama: Node2D = get_node_or_null("Mama") as Node2D + if mama == null: + _state = State.IDLE + return + var tween: Tween = create_tween() + tween.set_ease(Tween.EASE_OUT) + tween.set_trans(Tween.TRANS_QUAD) + tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION) + tween.finished.connect(_on_mama_arrived) + + +func _on_mama_arrived() -> void: + _state = State.COMPLETE + var baby: Node2D = get_node_or_null("Baby") as Node2D + if baby == null: + return + var tween: Tween = create_tween() + tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION) + + +func _start_reset() -> void: + _state = State.RESETTING + var baby: Node2D = get_node_or_null("Baby") as Node2D + if baby != null: + var fade_tween: Tween = create_tween() + fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION) + var mama: Node2D = get_node_or_null("Mama") as Node2D + if mama == null: + _state = State.IDLE + return + var slide_tween: Tween = create_tween() + slide_tween.set_ease(Tween.EASE_IN) + slide_tween.set_trans(Tween.TRANS_QUAD) + slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION) + slide_tween.finished.connect(func() -> void: _state = State.IDLE) +``` + +- [ ] **Step 2: Create DeliveryBed.tscn** + +``` +[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"] + +[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"] + +[node name="DeliveryBed" type="Node2D"] +script = ExtResource("1_deliverybed") + +[node name="BedFrame" type="ColorRect" parent="."] +color = Color(0.85, 0.85, 0.90, 1) +size = Vector2(260, 50) +position = Vector2(-130, -50) + +[node name="BedPillow" type="ColorRect" parent="."] +color = Color(0.96, 0.96, 1.0, 1) +size = Vector2(80, 50) +position = Vector2(-130, -100) + +[node name="BedLeg1" type="ColorRect" parent="."] +color = Color(0.70, 0.70, 0.76, 1) +size = Vector2(14, 120) +position = Vector2(-120, 0) + +[node name="BedLeg2" type="ColorRect" parent="."] +color = Color(0.70, 0.70, 0.76, 1) +size = Vector2(14, 120) +position = Vector2(106, 0) + +[node name="Mama" type="Node2D" parent="."] +position = Vector2(-600, 0) + +[node name="MamaBody" type="ColorRect" parent="Mama"] +color = Color(0.92, 0.75, 0.65, 1) +size = Vector2(60, 100) +position = Vector2(-30, -100) + +[node name="MamaHead" type="ColorRect" parent="Mama"] +color = Color(0.92, 0.75, 0.65, 1) +size = Vector2(50, 50) +position = Vector2(-25, -150) + +[node name="Baby" type="Node2D" parent="."] +position = Vector2(0, -80) + +[node name="BabyBody" type="ColorRect" parent="Baby"] +color = Color(0.96, 0.88, 0.82, 1) +size = Vector2(40, 30) +position = Vector2(-20, -15) +``` + +- [ ] **Step 3: Commit** + +```bash +cd "F:/Development/_gameDev/Cozypaw-Hospital" +git add scripts/objects/delivery_bed.gd scenes/objects/DeliveryBed.tscn +git commit -m "feat(delivery): add DeliveryBed component with mama-arrives baby-appears animation" +``` + +--- + +## Task 3: Cradle component + +**Files:** +- Create: `scripts/objects/cradle.gd` +- Create: `scenes/objects/Cradle.tscn` + +Tap the cradle → it rocks (rotates ±15°). The origin is at the top attachment point, so rotation creates a natural pendulum swing. Tapping during rocking is ignored. + +- [ ] **Step 1: Create cradle.gd** + +```gdscript +## Cradle — rocks with a pendulum rotation when tapped. +class_name Cradle extends Node2D + +enum State { IDLE, ROCKING } + +const ROCK_ANGLE: float = 15.0 +const ROCK_DURATION: float = 0.5 +const BUTTON_HALF_SIZE: float = 80.0 + +var _state: State = State.IDLE + + +func _input(event: InputEvent) -> void: + if _state != State.IDLE: + return + var screen_pos: Vector2 + if event is InputEventScreenTouch and event.pressed: + screen_pos = event.position + elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: + screen_pos = event.position + else: + return + var canvas_transform: Transform2D = get_viewport().get_canvas_transform() + var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos + var local_pos: Vector2 = to_local(world_pos) + if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE: + _start_rocking() + + +func _start_rocking() -> void: + _state = State.ROCKING + var tween: Tween = create_tween() + tween.set_ease(Tween.EASE_IN_OUT) + tween.set_trans(Tween.TRANS_SINE) + tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION) + tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION) + tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5) + tween.finished.connect(func() -> void: _state = State.IDLE) +``` + +- [ ] **Step 2: Create Cradle.tscn** + +``` +[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"] + +[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"] + +[node name="Cradle" type="Node2D"] +script = ExtResource("1_cradle") + +[node name="SuspensionLeft" type="ColorRect" parent="."] +color = Color(0.75, 0.65, 0.50, 1) +size = Vector2(4, 50) +position = Vector2(-25, 0) + +[node name="SuspensionRight" type="ColorRect" parent="."] +color = Color(0.75, 0.65, 0.50, 1) +size = Vector2(4, 50) +position = Vector2(21, 0) + +[node name="CradleBasket" type="ColorRect" parent="."] +color = Color(0.88, 0.82, 0.72, 1) +size = Vector2(70, 40) +position = Vector2(-35, 50) + +[node name="CradleRim" type="ColorRect" parent="."] +color = Color(0.95, 0.90, 0.82, 1) +size = Vector2(70, 8) +position = Vector2(-35, 46) + +[node name="BabyBlanket" type="ColorRect" parent="."] +color = Color(0.90, 0.84, 0.96, 1) +size = Vector2(58, 22) +position = Vector2(-29, 56) +``` + +- [ ] **Step 3: Commit** + +```bash +cd "F:/Development/_gameDev/Cozypaw-Hospital" +git add scripts/objects/cradle.gd scenes/objects/Cradle.tscn +git commit -m "feat(nursery): add Cradle component with pendulum rocking animation" +``` + +--- + +## Task 4: Ultrasound room scene + +**Files:** +- Create: `scenes/rooms/floor2/Ultrasound.tscn` + +- [ ] **Step 1: Create Ultrasound.tscn** + +``` +[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"] + +[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] +[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"] + +[node name="Ultrasound" type="Node2D"] + +[node name="Background" type="ColorRect" parent="."] +color = Color(0.92, 0.90, 0.96, 1) +size = Vector2(1280, 720) +position = Vector2(0, 0) + +[node name="Floor" type="ColorRect" parent="."] +color = Color(0.80, 0.78, 0.84, 1) +size = Vector2(1280, 100) +position = Vector2(0, 620) + +[node name="WallLeft" type="ColorRect" parent="."] +color = Color(0.90, 0.88, 0.94, 1) +size = Vector2(40, 620) +position = Vector2(0, 0) + +[node name="WallRight" type="ColorRect" parent="."] +color = Color(0.90, 0.88, 0.94, 1) +size = Vector2(40, 620) +position = Vector2(1240, 0) + +[node name="ExamTable" type="ColorRect" parent="."] +color = Color(0.84, 0.86, 0.90, 1) +size = Vector2(340, 40) +position = Vector2(300, 490) + +[node name="ExamTableLeg1" type="ColorRect" parent="."] +color = Color(0.65, 0.68, 0.74, 1) +size = Vector2(16, 130) +position = Vector2(320, 530) + +[node name="ExamTableLeg2" type="ColorRect" parent="."] +color = Color(0.65, 0.68, 0.74, 1) +size = Vector2(16, 130) +position = Vector2(608, 530) + +[node name="CharacterSpawn" type="Marker2D" parent="."] +position = Vector2(160, 490) + +[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")] +position = Vector2(780, 490) + +[node name="GelBottle" parent="." instance=ExtResource("1_iobj")] +position = Vector2(920, 450) + +[node name="Blanket" parent="." instance=ExtResource("1_iobj")] +position = Vector2(480, 450) +``` + +- [ ] **Step 2: Commit** + +```bash +cd "F:/Development/_gameDev/Cozypaw-Hospital" +git add scenes/rooms/floor2/Ultrasound.tscn +git commit -m "feat(ultrasound): add Ultrasound room with exam table and UltrasoundMachine" +``` + +--- + +## Task 5: DeliveryRoom scene + +**Files:** +- Create: `scenes/rooms/floor2/DeliveryRoom.tscn` + +- [ ] **Step 1: Create DeliveryRoom.tscn** + +``` +[gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"] + +[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] +[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"] + +[node name="DeliveryRoom" type="Node2D"] + +[node name="Background" type="ColorRect" parent="."] +color = Color(0.98, 0.92, 0.94, 1) +size = Vector2(1280, 720) +position = Vector2(0, 0) + +[node name="Floor" type="ColorRect" parent="."] +color = Color(0.90, 0.82, 0.76, 1) +size = Vector2(1280, 100) +position = Vector2(0, 620) + +[node name="WallLeft" type="ColorRect" parent="."] +color = Color(0.96, 0.90, 0.92, 1) +size = Vector2(40, 620) +position = Vector2(0, 0) + +[node name="WallRight" type="ColorRect" parent="."] +color = Color(0.96, 0.90, 0.92, 1) +size = Vector2(40, 620) +position = Vector2(1240, 0) + +[node name="CharacterSpawn" type="Marker2D" parent="."] +position = Vector2(160, 490) + +[node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")] +position = Vector2(540, 490) + +[node name="FlowerVase" parent="." instance=ExtResource("1_iobj")] +position = Vector2(1020, 540) + +[node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")] +position = Vector2(880, 540) +``` + +- [ ] **Step 2: Commit** + +```bash +cd "F:/Development/_gameDev/Cozypaw-Hospital" +git add scenes/rooms/floor2/DeliveryRoom.tscn +git commit -m "feat(delivery): add DeliveryRoom with animated DeliveryBed" +``` + +--- + +## Task 6: Nursery scene + +**Files:** +- Create: `scenes/rooms/floor2/Nursery.tscn` + +The CradleRail is a horizontal bar that the cradles visually hang from. The three Cradle origins (top attachment points) are positioned at y=240, just below the rail bottom edge (rail top at y=228, size.y=12 → bottom at y=240). + +- [ ] **Step 1: Create Nursery.tscn** + +``` +[gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"] + +[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"] +[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"] + +[node name="Nursery" type="Node2D"] + +[node name="Background" type="ColorRect" parent="."] +color = Color(0.96, 0.96, 0.84, 1) +size = Vector2(1280, 720) +position = Vector2(0, 0) + +[node name="Floor" type="ColorRect" parent="."] +color = Color(0.88, 0.84, 0.70, 1) +size = Vector2(1280, 100) +position = Vector2(0, 620) + +[node name="WallLeft" type="ColorRect" parent="."] +color = Color(0.94, 0.94, 0.82, 1) +size = Vector2(40, 620) +position = Vector2(0, 0) + +[node name="WallRight" type="ColorRect" parent="."] +color = Color(0.94, 0.94, 0.82, 1) +size = Vector2(40, 620) +position = Vector2(1240, 0) + +[node name="CradleRail" type="ColorRect" parent="."] +color = Color(0.75, 0.65, 0.50, 1) +size = Vector2(800, 12) +position = Vector2(200, 228) + +[node name="CharacterSpawn" type="Marker2D" parent="."] +position = Vector2(160, 490) + +[node name="Cradle1" parent="." instance=ExtResource("2_cradle")] +position = Vector2(340, 240) + +[node name="Cradle2" parent="." instance=ExtResource("2_cradle")] +position = Vector2(600, 240) + +[node name="Cradle3" parent="." instance=ExtResource("2_cradle")] +position = Vector2(860, 240) + +[node name="TeddyBear" parent="." instance=ExtResource("1_iobj")] +position = Vector2(1100, 540) + +[node name="MilkBottle" parent="." instance=ExtResource("1_iobj")] +position = Vector2(960, 540) +``` + +- [ ] **Step 2: Commit** + +```bash +cd "F:/Development/_gameDev/Cozypaw-Hospital" +git add scenes/rooms/floor2/Nursery.tscn +git commit -m "feat(nursery): add Nursery room with rail and three rocking cradles" +``` + +--- + +## Task 7: Update Main.tscn — wire up Floor 2 + +**Files:** +- Modify: `scenes/main/Main.tscn` + +**Changes from current file:** +1. `load_steps` increases from 17 → 20 (add 3 new ext_resources: Ultrasound, DeliveryRoom, Nursery) +2. Add 3 new ext_resource declarations (ids 16–18) +3. In the Floor2 section: **remove** the placeholder `Background`, `FloorLabel`, `FloorRect` nodes +4. **Add** 3 room instances to Floor2 at x offsets 0, 1280, 2560 *(no room 3)* +5. **Move** ElevatorDown2 from (1200, 360) → (1100, 540) *(consistent with Floor1 pattern)* +6. **Add** 4 NavigationArrow instances for Floor2 room navigation *(only 2 boundaries, not 3)* + +**load_steps arithmetic:** 15 existing ext_resources + 3 new = 18 ext_resources + 1 sub_resource + 1 scene root = 20. + +- [ ] **Step 1: Read current Main.tscn** + +Read `F:/Development/_gameDev/Cozypaw-Hospital/scenes/main/Main.tscn` to confirm current state before writing. + +- [ ] **Step 2: Write the complete new Main.tscn** + +``` +[gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"] + +[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"] +[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"] +[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"] +[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"] +[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"] +[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"] +[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"] +[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"] + +[sub_resource type="Resource" id="CharacterData_bunny1"] +script = ExtResource("7_chardata") +id = "bunny_01" +display_name = "Bunny" +species = 0 +state = 0 +current_floor = 0 +position = Vector2(0, 0) + +[node name="Main" type="Node2D"] +script = ExtResource("1_main") + +[node name="Camera2D" type="Camera2D" parent="."] +position = Vector2(640, 360) +zoom = Vector2(1, 1) + +[node name="Hospital" type="Node2D" parent="."] + +[node name="Floor0" type="Node2D" parent="Hospital"] +position = Vector2(0, 0) + +[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")] +position = Vector2(0, 0) + +[node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")] +position = Vector2(1280, 0) + +[node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")] +position = Vector2(2560, 0) + +[node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")] +position = Vector2(3840, 0) + +[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")] +position = Vector2(1100, 160) +target_floor = 1 + +[node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] +position = Vector2(1200, 480) +target_floor = 0 +target_room = 1 +label_text = "→" + +[node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] +position = Vector2(1340, 480) +target_floor = 0 +target_room = 0 +label_text = "←" + +[node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] +position = Vector2(2480, 480) +target_floor = 0 +target_room = 2 +label_text = "→" + +[node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] +position = Vector2(2600, 480) +target_floor = 0 +target_room = 1 +label_text = "←" + +[node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] +position = Vector2(3760, 480) +target_floor = 0 +target_room = 3 +label_text = "→" + +[node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")] +position = Vector2(3920, 480) +target_floor = 0 +target_room = 2 +label_text = "←" + +[node name="Floor1" type="Node2D" parent="Hospital"] +position = Vector2(0, -720) + +[node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")] +position = Vector2(0, 0) + +[node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")] +position = Vector2(1280, 0) + +[node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")] +position = Vector2(2560, 0) + +[node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")] +position = Vector2(3840, 0) + +[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")] +position = Vector2(1100, 540) +target_floor = 0 + +[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")] +position = Vector2(1100, 180) +target_floor = 2 + +[node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] +position = Vector2(1200, 480) +target_floor = 1 +target_room = 1 +label_text = "→" + +[node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] +position = Vector2(1340, 480) +target_floor = 1 +target_room = 0 +label_text = "←" + +[node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] +position = Vector2(2480, 480) +target_floor = 1 +target_room = 2 +label_text = "→" + +[node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] +position = Vector2(2600, 480) +target_floor = 1 +target_room = 1 +label_text = "←" + +[node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] +position = Vector2(3760, 480) +target_floor = 1 +target_room = 3 +label_text = "→" + +[node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")] +position = Vector2(3920, 480) +target_floor = 1 +target_room = 2 +label_text = "←" + +[node name="Floor2" type="Node2D" parent="Hospital"] +position = Vector2(0, -1440) + +[node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")] +position = Vector2(0, 0) + +[node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")] +position = Vector2(1280, 0) + +[node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")] +position = Vector2(2560, 0) + +[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")] +position = Vector2(1100, 540) +target_floor = 1 + +[node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] +position = Vector2(1200, 480) +target_floor = 2 +target_room = 1 +label_text = "→" + +[node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] +position = Vector2(1340, 480) +target_floor = 2 +target_room = 0 +label_text = "←" + +[node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] +position = Vector2(2480, 480) +target_floor = 2 +target_room = 2 +label_text = "→" + +[node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")] +position = Vector2(2600, 480) +target_floor = 2 +target_room = 1 +label_text = "←" + +[node name="Characters" type="Node2D" parent="."] + +[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")] +position = Vector2(300, 400) +data = SubResource("CharacterData_bunny1") + +[node name="UI" type="CanvasLayer" parent="."] + +[node name="HUD" parent="UI" instance=ExtResource("4_hud")] + +[node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")] +``` + +- [ ] **Step 3: Commit and push** + +```bash +cd "F:/Development/_gameDev/Cozypaw-Hospital" +git add scenes/main/Main.tscn +git commit -m "feat(floor2): wire up all three second-floor rooms with navigation arrows" +git push origin develop +``` + +--- + +## Self-Review: Spec Coverage Check + +| Sprint 11-13 requirement | Covered by | +|--------------------------|-----------| +| Ultraschall (sanfte Herzschlag-Animation) | Task 1: UltrasoundMachine with looping scale tween on HeartbeatDot; Task 4: Ultrasound room | +| Kreißsaal (Mama kommt rein, Baby ist da) | Task 2: DeliveryBed 4-state FSM (tap → mama slides in → baby fades in → tap → reset); Task 5: DeliveryRoom | +| Säuglingsstation mit Wiegen | Task 3: Cradle with pendulum rotation; Task 6: Nursery with 3 Cradle instances on a rail | +| All rooms accessible via elevator + horizontal nav | Task 7: Main.tscn with 4 nav arrows for 2 boundaries + ElevatorDown2 | +| Keine Gift-Mechaniken (product principle) | All interactive objects: GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle — all safe/positive | + +**Placeholder scan:** All code blocks complete. No TBD or TODO. Node paths referenced in scripts match scenes: +- `ultrasound_machine.gd` → `"HeartbeatDot"` — exists as direct child of UltrasoundMachine ✓ +- `delivery_bed.gd` → `"Mama"` (Node2D), `"Baby"` (Node2D) — both exist as direct children of DeliveryBed ✓ +- `cradle.gd` → rotates `self` — no node path lookup needed ✓ + +**Type consistency:** +- `_on_mama_arrived()` used as `tween.finished.connect(_on_mama_arrived)` — method callable, matches function signature ✓ +- `Baby.modulate:a` tweened as float — `modulate` is Color, `:a` accesses the alpha channel as float ✓ +- `MAMA_OFFSCREEN_X = -600.0` used in `_ready()` and `_start_reset()` — consistent ✓ +- `MAMA_PARKED_X = -100.0` used only in `_start_arrival()` ✓ +- `rotation_degrees` tweened as float (ROCK_ANGLE = 15.0) — matches `self.rotation_degrees` property type ✓ + +**Floor2 room count:** 3 rooms (not 4). Nav arrows: 4 total (2 boundaries × 2 directions). ElevatorDown2 only (no ElevatorUp2 — Floor 2 is the top floor). ✓ + +--- + +## Smoke Test Checklist (manual, on device after completion) + +- [ ] Elevator from Floor 1 lands at Floor 2 Ultrasound room +- [ ] Heartbeat animation starts automatically on entering Ultrasound room (green dot pulses every ~0.84s) +- [ ] "→" navigates Floor 2: Ultrasound → DeliveryRoom → Nursery and back with "←" +- [ ] No "→" arrow visible in Nursery room (no room 3) +- [ ] Tapping DeliveryBed: Mama slides in from left, Baby appears +- [ ] Tapping DeliveryBed again: Mama slides out left, Baby disappears +- [ ] Tapping DeliveryBed during animation: nothing happens (state guard) +- [ ] Tapping any Cradle: cradle rocks (swings ±15°, returns to center) +- [ ] Tapping Cradle during rocking: nothing (state guard) +- [ ] All interactive objects (GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle) bounce on tap +- [ ] Elevator Down from Floor 2 → Floor 1 XRay room +- [ ] Bunny can be dragged to Floor 2