feat(rooms): add RoomChest nodes to Floor 0 rooms
ReceptionDesk, GiftShopShelf, RestaurantCounter, EmergencyCabinet added to their respective tscn files. Fixes spawn_items deferred call to avoid add_child race during _ready tree setup. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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## Tests for RoomChest presence and item counts in Floor 0 rooms.
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extends GutTest
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func test_reception_has_chest_reception_desk() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("ReceptionDesk"))
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func test_reception_desk_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("ReceptionDesk") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_giftshop_has_chest_giftshop_shelf() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("GiftShopShelf"))
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func test_giftshop_shelf_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("GiftShopShelf") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_restaurant_has_chest_restaurant_counter() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("RestaurantCounter"))
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func test_restaurant_counter_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("RestaurantCounter") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_emergency_has_chest_emergency_cabinet() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("EmergencyCabinet"))
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func test_emergency_cabinet_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("EmergencyCabinet") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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