feat(rooms): add RoomChest nodes to Floor 0 rooms
ReceptionDesk, GiftShopShelf, RestaurantCounter, EmergencyCabinet added to their respective tscn files. Fixes spawn_items deferred call to avoid add_child race during _ready tree setup. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_emergency"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_emergency"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="EmergencyRoom" type="Node2D"]
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@@ -79,3 +80,8 @@ trigger_room = 3
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position = Vector2(310, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="EmergencyCabinet" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "emergency_cabinet"
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