feat(sfx): wire interactive object SFX to AudioManager.play_sfx
This commit is contained in:
@@ -39,6 +39,7 @@ func _input(event: InputEvent) -> void:
|
||||
|
||||
|
||||
func _start_scan() -> void:
|
||||
AudioManager.play_sfx("xray_scan")
|
||||
_state = State.SLIDING_IN
|
||||
var plate: Node2D = get_node_or_null("Plate") as Node2D
|
||||
if plate == null:
|
||||
|
||||
Reference in New Issue
Block a user