feat(sfx): wire interactive object SFX to AudioManager.play_sfx

This commit is contained in:
Steven Wroblewski
2026-05-10 21:13:04 +02:00
parent 21628c21fd
commit 9e1058ab6c
7 changed files with 7 additions and 0 deletions
+1
View File
@@ -39,6 +39,7 @@ func _input(event: InputEvent) -> void:
func _start_scan() -> void:
AudioManager.play_sfx("xray_scan")
_state = State.SLIDING_IN
var plate: Node2D = get_node_or_null("Plate") as Node2D
if plate == null: