feat(sfx): wire interactive object SFX to AudioManager.play_sfx
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@@ -27,6 +27,7 @@ func _input(event: InputEvent) -> void:
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func _start_pouring() -> void:
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AudioManager.play_sfx("tea_pour")
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_state = State.POURING
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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