feat(sfx): wire interactive object SFX to AudioManager.play_sfx
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@@ -39,6 +39,7 @@ func _on_area_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -
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func _trigger_interaction() -> void:
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AudioManager.play_sfx("object_tap")
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_set_state(State.ACTIVE)
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object_interacted.emit(self)
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GameState.set_object_state(object_id, "active")
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