feat(sfx): wire interactive object SFX to AudioManager.play_sfx
This commit is contained in:
@@ -33,6 +33,7 @@ func _input(event: InputEvent) -> void:
|
||||
|
||||
|
||||
func _start_opening() -> void:
|
||||
AudioManager.play_sfx("gift_open")
|
||||
_state = State.OPENING
|
||||
var lid: Node2D = get_node_or_null("Lid") as Node2D
|
||||
if lid == null:
|
||||
|
||||
Reference in New Issue
Block a user