feat(sfx): wire interactive object SFX to AudioManager.play_sfx
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@@ -44,6 +44,7 @@ func _input(event: InputEvent) -> void:
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func _start_arrival() -> void:
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AudioManager.play_sfx("delivery_cheer")
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_state = State.MAMA_ARRIVING
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var mama: Node2D = get_node_or_null("Mama") as Node2D
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if mama == null:
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