feat(sfx): wire interactive object SFX to AudioManager.play_sfx

This commit is contained in:
Steven Wroblewski
2026-05-10 21:13:04 +02:00
parent 21628c21fd
commit 9e1058ab6c
7 changed files with 7 additions and 0 deletions
+1
View File
@@ -44,6 +44,7 @@ func _input(event: InputEvent) -> void:
func _start_arrival() -> void:
AudioManager.play_sfx("delivery_cheer")
_state = State.MAMA_ARRIVING
var mama: Node2D = get_node_or_null("Mama") as Node2D
if mama == null: