feat(sfx): wire interactive object SFX to AudioManager.play_sfx
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@@ -28,6 +28,7 @@ func _input(event: InputEvent) -> void:
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func _start_rocking() -> void:
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AudioManager.play_sfx("cradle_rock")
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_state = State.ROCKING
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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