feat(sfx): wire interactive object SFX to AudioManager.play_sfx
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@@ -52,6 +52,7 @@ func _input(event: InputEvent) -> void:
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func _drive_in() -> void:
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AudioManager.play_sfx("ambulance_siren")
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_is_animating = true
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_is_parked = false
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var tween: Tween = create_tween()
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