feat(poc): implement Sprint 1 proof of concept

- project.godot with autoload configuration
- Reception room with placeholder visuals
- Draggable Character with DragDropComponent
- Interactive flower object with bounce animation
- GameState, SaveManager, AudioManager, InputManager autoloads
- HUD with back button and music toggle

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 10:38:29 +02:00
parent c2028edb2f
commit 9a1e30d808
14 changed files with 547 additions and 5 deletions

View File

@@ -1,10 +1,6 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes here
; param=value ; parameter goes here
; but this is the source of truth for engine configuration.
config_version=5
@@ -13,7 +9,16 @@ config_version=5
config/name="Cozypaw Hospital"
config/description="Werbefrei. Offline. Für Kinder."
config/version="0.1.0"
run/main_scene="res://scenes/main/Main.tscn"
config/features=PackedStringArray("4.6", "Mobile")
boot_splash/show_image=false
[autoload]
GameState="*res://scripts/autoload/GameState.gd"
SaveManager="*res://scripts/autoload/SaveManager.gd"
AudioManager="*res://scripts/autoload/AudioManager.gd"
InputManager="*res://scripts/autoload/InputManager.gd"
[display]