feat(navigator): add go_to_home / go_to_hospital with home_entered / hospital_entered signals
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@@ -1,14 +1,19 @@
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## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors and rooms.
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## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors, rooms, and the home/garden area.
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extends Node
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extends Node
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signal room_changed(floor_index: int, room_index: int)
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signal room_changed(floor_index: int, room_index: int)
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signal home_entered()
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signal hospital_entered()
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const FLOOR_HEIGHT: float = 720.0
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const FLOOR_HEIGHT: float = 720.0
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const ROOM_WIDTH: float = 1280.0
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const ROOM_WIDTH: float = 1280.0
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const HOME_CAMERA_X: float = 640.0
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const HOME_CAMERA_Y: float = 1080.0
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const CAMERA_TWEEN_DURATION: float = 0.6
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const CAMERA_TWEEN_DURATION: float = 0.6
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var _current_floor: int = 0
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var _current_floor: int = 0
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var _current_room: int = 0
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var _current_room: int = 0
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var _is_at_home: bool = false
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var _camera: Camera2D
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var _camera: Camera2D
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@@ -23,8 +28,9 @@ func go_to_floor(floor_index: int) -> void:
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func go_to_room(floor_index: int, room_index: int) -> void:
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func go_to_room(floor_index: int, room_index: int) -> void:
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if _camera == null:
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if _camera == null:
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return
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return
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if floor_index == _current_floor and room_index == _current_room:
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if not _is_at_home and floor_index == _current_floor and room_index == _current_room:
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return
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return
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_is_at_home = false
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_current_floor = floor_index
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_current_floor = floor_index
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_current_room = room_index
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_current_room = room_index
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var target_x: float = room_index * ROOM_WIDTH + ROOM_WIDTH * 0.5
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var target_x: float = room_index * ROOM_WIDTH + ROOM_WIDTH * 0.5
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@@ -36,9 +42,41 @@ func go_to_room(floor_index: int, room_index: int) -> void:
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tween.finished.connect(func() -> void: room_changed.emit(floor_index, room_index))
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tween.finished.connect(func() -> void: room_changed.emit(floor_index, room_index))
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func go_to_home() -> void:
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if _camera == null:
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return
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if _is_at_home:
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return
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_is_at_home = true
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_trans(Tween.TRANS_SINE)
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tween.tween_property(_camera, "position", Vector2(HOME_CAMERA_X, HOME_CAMERA_Y), CAMERA_TWEEN_DURATION)
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tween.finished.connect(func() -> void: home_entered.emit())
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func go_to_hospital() -> void:
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if _camera == null:
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return
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if not _is_at_home:
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return
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_is_at_home = false
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var target_x: float = _current_room * ROOM_WIDTH + ROOM_WIDTH * 0.5
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var target_y: float = _current_floor * -FLOOR_HEIGHT + FLOOR_HEIGHT * 0.5
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_trans(Tween.TRANS_SINE)
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tween.tween_property(_camera, "position", Vector2(target_x, target_y), CAMERA_TWEEN_DURATION)
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tween.finished.connect(func() -> void: hospital_entered.emit())
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func get_current_floor() -> int:
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func get_current_floor() -> int:
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return _current_floor
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return _current_floor
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func get_current_room() -> int:
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func get_current_room() -> int:
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return _current_room
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return _current_room
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func is_at_home() -> bool:
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return _is_at_home
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