fix(core): resolve review findings in Sprint 3-4

- Fix SaveManager reset_game to use DirAccess.remove correctly
- Add null check for FileAccess.open in save_game
- Fix AudioManager crossfade tween callback chain
- Replace fragile absolute HUD path with relative onready
- Guard character position save against empty id
- Add GameState.has_character_position helper
- Emit room_changed signal after tween completes
- Add target_floor validation in ElevatorButton
- Persist audio settings via GameState
- Add class_name to RoomNavigator, AudioManager, HUD

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 12:22:27 +02:00
parent 13db45bb04
commit 6b0c41bbfd
9 changed files with 36 additions and 14 deletions

View File

@@ -1,5 +1,5 @@
## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors.
extends Node
class_name RoomNavigator extends Node
signal room_changed(floor_index: int)
@@ -19,11 +19,11 @@ func go_to_floor(floor_index: int) -> void:
return
_current_floor = floor_index
var target_y: float = floor_index * -FLOOR_HEIGHT
var tween: Tween = _camera.create_tween()
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE)
tween.tween_property(_camera, "position:y", target_y, CAMERA_TWEEN_DURATION)
room_changed.emit(floor_index)
tween.finished.connect(func() -> void: room_changed.emit(floor_index))
func get_current_floor() -> int: