refactor(items): use ItemType enum and offset constants in ChestItemData/RoomChestConfig

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-05-09 01:01:50 +02:00
parent b97b110876
commit 4e4743f14f
3 changed files with 65 additions and 41 deletions
+4 -2
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@@ -1,7 +1,9 @@
## ChestItemData — configuration for a single item slot inside a RoomChest.
class_name ChestItemData extends Resource
enum ItemType { HOLDABLE, OUTFIT }
@export var item_id: String = ""
@export var item_type: String = "holdable"
@export var outfit_layer: int = 1
@export var item_type: ItemType = ItemType.HOLDABLE
@export_range(1, 3) var outfit_layer: int = 1
@export var spawn_offset: Vector2 = Vector2.ZERO
+45 -38
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@@ -2,88 +2,94 @@
## Maps chest_id strings to ChestItemData arrays. No assets needed: item_id strings only.
class_name RoomChestConfig
const _OFFSET_LEFT: Vector2 = Vector2(-70.0, -60.0)
const _OFFSET_CENTER: Vector2 = Vector2(0.0, -80.0)
const _OFFSET_RIGHT: Vector2 = Vector2(70.0, -60.0)
const _OFFSET_LEFT_2: Vector2 = Vector2(-50.0, -60.0)
const _OFFSET_RIGHT_2: Vector2 = Vector2(50.0, -60.0)
static func get_items(chest_id: String) -> Array[ChestItemData]:
match chest_id:
"reception_desk":
return _make([
["clipboard", "holdable", 1, Vector2(-70.0, -60.0)],
["pen", "holdable", 1, Vector2(0.0, -80.0)],
["bandage", "holdable", 1, Vector2(70.0, -60.0)],
["clipboard", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["pen", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["bandage", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"giftshop_shelf":
return _make([
["gift_box", "holdable", 1, Vector2(-70.0, -60.0)],
["ribbon", "holdable", 1, Vector2(0.0, -80.0)],
["balloon", "holdable", 1, Vector2(70.0, -60.0)],
["gift_box", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["ribbon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["balloon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"restaurant_counter":
return _make([
["teacup", "holdable", 1, Vector2(-70.0, -60.0)],
["plate", "holdable", 1, Vector2(0.0, -80.0)],
["spoon", "holdable", 1, Vector2(70.0, -60.0)],
["teacup", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["plate", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["spoon", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"emergency_cabinet":
return _make([
["bandage_roll", "holdable", 1, Vector2(-70.0, -60.0)],
["syringe", "holdable", 1, Vector2(0.0, -80.0)],
["ice_pack", "holdable", 1, Vector2(70.0, -60.0)],
["bandage_roll", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["syringe", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["ice_pack", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"xray_cabinet":
return _make([
["xray_sheet", "holdable", 1, Vector2(-70.0, -60.0)],
["lead_apron", "outfit", 1, Vector2(0.0, -80.0)],
["marker", "holdable", 1, Vector2(70.0, -60.0)],
["xray_sheet", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["lead_apron", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_CENTER],
["marker", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"pharmacy_medicine":
return _make([
["pill_bottle", "holdable", 1, Vector2(-50.0, -60.0)],
["syrup", "holdable", 1, Vector2(50.0, -60.0)],
["pill_bottle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["syrup", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
])
"pharmacy_tools":
return _make([
["mortar", "holdable", 1, Vector2(-50.0, -60.0)],
["spatula", "holdable", 1, Vector2(50.0, -60.0)],
["mortar", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["spatula", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
])
"lab_bench":
return _make([
["test_tube", "holdable", 1, Vector2(-70.0, -60.0)],
["pipette", "holdable", 1, Vector2(0.0, -80.0)],
["microscope_slide", "holdable", 1, Vector2(70.0, -60.0)],
["test_tube", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["pipette", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["microscope_slide", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"patient_cabinet":
return _make([
["thermometer", "holdable", 1, Vector2(-70.0, -60.0)],
["stethoscope", "outfit", 2, Vector2(0.0, -80.0)],
["pillow", "holdable", 1, Vector2(70.0, -60.0)],
["thermometer", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["stethoscope", ChestItemData.ItemType.OUTFIT, 2, _OFFSET_CENTER],
["pillow", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"ultrasound_cart":
return _make([
["gel_tube", "holdable", 1, Vector2(-70.0, -60.0)],
["probe", "holdable", 1, Vector2(0.0, -80.0)],
["towel", "holdable", 1, Vector2(70.0, -60.0)],
["gel_tube", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["probe", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["towel", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"delivery_cabinet":
return _make([
["swaddle", "outfit", 1, Vector2(-70.0, -60.0)],
["scissors", "holdable", 1, Vector2(0.0, -80.0)],
["cord_clamp", "holdable", 1, Vector2(70.0, -60.0)],
["swaddle", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_LEFT],
["scissors", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["cord_clamp", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT],
])
"nursery_shelf":
return _make([
["bottle", "holdable", 1, Vector2(-70.0, -60.0)],
["rattle", "holdable", 1, Vector2(0.0, -80.0)],
["blanket", "outfit", 1, Vector2(70.0, -60.0)],
["bottle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT],
["rattle", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_CENTER],
["blanket", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_RIGHT],
])
"garden_table":
return _make([
["teapot", "holdable", 1, Vector2(-50.0, -60.0)],
["cake", "holdable", 1, Vector2(50.0, -60.0)],
["teapot", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["cake", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_RIGHT_2],
])
"garden_storage":
return _make([
["confetti", "holdable", 1, Vector2(-50.0, -60.0)],
["party_hat", "outfit", 1, Vector2(50.0, -60.0)],
["confetti", ChestItemData.ItemType.HOLDABLE, 1, _OFFSET_LEFT_2],
["party_hat", ChestItemData.ItemType.OUTFIT, 1, _OFFSET_RIGHT_2],
])
return []
@@ -91,6 +97,7 @@ static func get_items(chest_id: String) -> Array[ChestItemData]:
static func _make(data: Array) -> Array[ChestItemData]:
var result: Array[ChestItemData] = []
for entry: Array in data:
assert(entry.size() == 4, "ChestItemData entry must have 4 elements: " + str(entry))
var d: ChestItemData = ChestItemData.new()
d.item_id = entry[0]
d.item_type = entry[1]
+16 -1
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@@ -4,7 +4,7 @@ extends GutTest
func test_chest_item_data_default_item_type_is_holdable() -> void:
var d: ChestItemData = ChestItemData.new()
assert_eq(d.item_type, "holdable")
assert_eq(d.item_type, ChestItemData.ItemType.HOLDABLE)
func test_chest_item_data_default_outfit_layer_is_one() -> void:
@@ -20,3 +20,18 @@ func test_room_chest_config_reception_desk_has_three_items() -> void:
func test_room_chest_config_unknown_id_returns_empty() -> void:
var items: Array[ChestItemData] = RoomChestConfig.get_items("does_not_exist")
assert_eq(items.size(), 0)
func test_room_chest_config_reception_desk_first_item_fields() -> void:
var items: Array[ChestItemData] = RoomChestConfig.get_items("reception_desk")
assert_eq(items[0].item_id, "clipboard")
assert_eq(items[0].item_type, ChestItemData.ItemType.HOLDABLE)
assert_eq(items[0].spawn_offset, Vector2(-70.0, -60.0))
func test_room_chest_config_patient_cabinet_stethoscope_outfit_layer_two() -> void:
var items: Array[ChestItemData] = RoomChestConfig.get_items("patient_cabinet")
var stethoscope: ChestItemData = items[1]
assert_eq(stethoscope.item_id, "stethoscope")
assert_eq(stethoscope.item_type, ChestItemData.ItemType.OUTFIT)
assert_eq(stethoscope.outfit_layer, 2)