fix(room-navigator): sync implementation with Sprint 14 canonical version

This commit is contained in:
Steven Wroblewski
2026-04-17 22:43:26 +02:00
parent 286498804d
commit 4d74f19490

View File

@@ -1,18 +1,21 @@
## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors and rooms.
## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors, rooms, and the home/garden area.
extends Node
signal room_changed(floor_index: int, room_index: int)
signal home_entered()
signal hospital_entered()
const FLOOR_HEIGHT: float = 720.0
const ROOM_WIDTH: float = 1280.0
const HOME_CAMERA_X: float = 640.0
const HOME_CAMERA_Y: float = 1080.0
const CAMERA_TWEEN_DURATION: float = 0.6
var _current_floor: int = 0
var _current_room: int = 0
var _camera: Camera2D
var _is_at_home: bool = false
var _last_hospital_floor: int = 0
var _last_hospital_room: int = 0
var _camera: Camera2D
var _active_tween: Tween
func initialize(camera: Camera2D) -> void:
@@ -24,25 +27,54 @@ func go_to_floor(floor_index: int) -> void:
func go_to_room(floor_index: int, room_index: int) -> void:
_go_to_room_internal(floor_index, room_index, true)
func _go_to_room_internal(floor_index: int, room_index: int, clear_home_flag: bool) -> void:
if clear_home_flag:
_is_at_home = false
if _camera == null:
return
if floor_index == _current_floor and room_index == _current_room:
if not _is_at_home and floor_index == _current_floor and room_index == _current_room:
return
_is_at_home = false
_current_floor = floor_index
_current_room = room_index
var target_x: float = room_index * ROOM_WIDTH + ROOM_WIDTH * 0.5
var target_y: float = floor_index * -FLOOR_HEIGHT + FLOOR_HEIGHT * 0.5
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE)
tween.tween_property(_camera, "position", Vector2(target_x, target_y), CAMERA_TWEEN_DURATION)
tween.finished.connect(func() -> void: room_changed.emit(floor_index, room_index))
if _active_tween != null:
_active_tween.kill()
_active_tween = create_tween()
_active_tween.set_ease(Tween.EASE_IN_OUT)
_active_tween.set_trans(Tween.TRANS_SINE)
_active_tween.tween_property(_camera, "position", Vector2(target_x, target_y), CAMERA_TWEEN_DURATION)
_active_tween.finished.connect(func() -> void: room_changed.emit(floor_index, room_index))
func go_to_home() -> void:
if _camera == null:
return
if _is_at_home:
return
_is_at_home = true
if _active_tween != null:
_active_tween.kill()
_active_tween = create_tween()
_active_tween.set_ease(Tween.EASE_IN_OUT)
_active_tween.set_trans(Tween.TRANS_SINE)
_active_tween.tween_property(_camera, "position", Vector2(HOME_CAMERA_X, HOME_CAMERA_Y), CAMERA_TWEEN_DURATION)
_active_tween.finished.connect(func() -> void: home_entered.emit())
func go_to_hospital() -> void:
if _camera == null:
return
if not _is_at_home:
return
_is_at_home = false
var target_x: float = _current_room * ROOM_WIDTH + ROOM_WIDTH * 0.5
var target_y: float = _current_floor * -FLOOR_HEIGHT + FLOOR_HEIGHT * 0.5
if _active_tween != null:
_active_tween.kill()
_active_tween = create_tween()
_active_tween.set_ease(Tween.EASE_IN_OUT)
_active_tween.set_trans(Tween.TRANS_SINE)
_active_tween.tween_property(_camera, "position", Vector2(target_x, target_y), CAMERA_TWEEN_DURATION)
_active_tween.finished.connect(func() -> void: hospital_entered.emit())
func get_current_floor() -> int:
@@ -55,19 +87,3 @@ func get_current_room() -> int:
func is_at_home() -> bool:
return _is_at_home
func go_to_home() -> void:
if _is_at_home:
return
_last_hospital_floor = _current_floor
_last_hospital_room = _current_room
_is_at_home = true
_go_to_room_internal(0, 0, false)
func go_to_hospital() -> void:
if not _is_at_home:
return
_is_at_home = false
go_to_room(_last_hospital_floor, _last_hospital_room)