feat(audio): wire SFX into HoldableItem and OutfitItem
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@@ -15,6 +15,7 @@ func _on_drag_released(_pos: Vector2) -> void:
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var character: Character = _find_nearest_character()
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if character != null:
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character.apply_outfit_item(outfit_layer, item_id, outfit_sprite, self)
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AudioManager.play_sfx("item_drop_outfit")
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return
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super._on_drag_released(_pos)
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