feat(audio): wire SFX into HoldableItem and OutfitItem

This commit is contained in:
Steven Wroblewski
2026-05-10 20:19:40 +02:00
parent a220b641ca
commit 2e0cd18b6e
2 changed files with 6 additions and 0 deletions
+1
View File
@@ -15,6 +15,7 @@ func _on_drag_released(_pos: Vector2) -> void:
var character: Character = _find_nearest_character()
if character != null:
character.apply_outfit_item(outfit_layer, item_id, outfit_sprite, self)
AudioManager.play_sfx("item_drop_outfit")
return
super._on_drag_released(_pos)