feat(character): add AnimatedSprite2D, OutfitLayers, HandSlots, SnapReceiver to Character scene

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-05-08 21:59:30 +02:00
parent 80cecf732d
commit 2c576ad419
2 changed files with 65 additions and 1 deletions
+26 -1
View File
@@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_char"]
[gd_scene load_steps=5 format=3 uid="uid://cozypaw_char"]
[ext_resource type="Script" path="res://scripts/characters/character.gd" id="1_char"]
[ext_resource type="Script" path="res://scripts/systems/drag_drop_component.gd" id="2_drag"]
[ext_resource type="Script" path="res://scripts/characters/snap_receiver.gd" id="3_snap_recv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_char"]
size = Vector2(64, 80)
@@ -49,3 +50,27 @@ input_pickable = true
[node name="CollisionShape" type="CollisionShape2D" parent="CollisionArea"]
shape = SubResource("RectangleShape2D_char")
position = Vector2(0, -40)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
visible = false
[node name="OutfitLayer1" type="Sprite2D" parent="."]
position = Vector2(0, -40)
visible = false
[node name="OutfitLayer2" type="Sprite2D" parent="."]
position = Vector2(0, -40)
visible = false
[node name="OutfitLayer3" type="Sprite2D" parent="."]
position = Vector2(0, -40)
visible = false
[node name="HandLeft" type="Node2D" parent="."]
position = Vector2(-32, -30)
[node name="HandRight" type="Node2D" parent="."]
position = Vector2(32, -30)
[node name="SnapReceiver" type="Node" parent="."]
script = ExtResource("3_snap_recv")