test(room-navigator): add unit tests for floor/room state and camera navigation

This commit is contained in:
Steven Wroblewski
2026-04-17 22:39:09 +02:00
parent e3a93d3c52
commit 297b57a3c1

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## Tests for RoomNavigator — floor/room state and camera navigation logic.
extends GutTest
const RoomNavigatorScript: GDScript = preload("res://scripts/systems/room_navigator.gd")
var _nav: Node
var _camera: Camera2D
func before_each() -> void:
_nav = RoomNavigatorScript.new()
add_child_autofree(_nav)
_camera = Camera2D.new()
add_child_autofree(_camera)
_nav.initialize(_camera)
func test_initial_floor_is_zero() -> void:
assert_eq(_nav.get_current_floor(), 0)
func test_initial_room_is_zero() -> void:
assert_eq(_nav.get_current_room(), 0)
func test_go_to_room_updates_floor() -> void:
_nav.go_to_room(1, 2)
assert_eq(_nav.get_current_floor(), 1)
func test_go_to_room_updates_room() -> void:
_nav.go_to_room(1, 2)
assert_eq(_nav.get_current_room(), 2)
func test_go_to_room_same_position_when_already_there_is_noop() -> void:
_nav.go_to_room(1, 2)
var camera_pos: Vector2 = _camera.position
_nav.go_to_room(1, 2)
assert_eq(_camera.position, camera_pos)
func test_go_to_floor_navigates_to_room_zero() -> void:
_nav.go_to_floor(2)
assert_eq(_nav.get_current_floor(), 2)
assert_eq(_nav.get_current_room(), 0)
func test_go_to_room_emits_room_changed_signal() -> void:
watch_signals(_nav)
_nav.go_to_room(1, 2)
await wait_for_signal(_nav.room_changed, 1.0)
assert_signal_emitted(_nav, "room_changed")
func test_go_to_room_emits_room_changed_with_correct_parameters() -> void:
watch_signals(_nav)
_nav.go_to_room(1, 2)
await wait_for_signal(_nav.room_changed, 1.0)
assert_signal_emitted_with_parameters(_nav, "room_changed", [1, 2])
func test_go_to_room_moves_camera_to_target_position() -> void:
_nav.go_to_room(0, 0)
_camera.position = Vector2.ZERO
_nav.go_to_room(1, 0)
await wait_for_signal(_nav.room_changed, 1.0)
assert_eq(_camera.position, Vector2(640.0, -360.0))
func test_go_to_floor_does_not_emit_if_already_on_floor_room_zero() -> void:
watch_signals(_nav)
_nav.go_to_floor(0)
assert_signal_not_emitted(_nav, "room_changed")
func test_initialize_with_null_camera_prevents_state_update() -> void:
var nav: Node = RoomNavigatorScript.new()
add_child_autofree(nav)
nav.initialize(null)
nav.go_to_room(1, 2)
assert_eq(nav.get_current_floor(), 0)
assert_eq(nav.get_current_room(), 0)
func test_multiple_room_changes_update_state() -> void:
_nav.go_to_room(0, 1)
_nav.go_to_room(1, 0)
_nav.go_to_room(2, 3)
assert_eq(_nav.get_current_floor(), 2)
assert_eq(_nav.get_current_room(), 3)