feat(sfx): add interactive object SFX keys to AudioManager._SFX_MAP

This commit is contained in:
Steven Wroblewski
2026-05-10 21:11:34 +02:00
parent c68fb668d8
commit 21628c21fd
2 changed files with 17 additions and 0 deletions
+10
View File
@@ -73,3 +73,13 @@ func test_music_map_has_all_four_floors() -> void:
func test_default_music_volume_constant_is_0_6() -> void:
assert_eq(AudioManager.DEFAULT_MUSIC_VOLUME, 0.6)
func test_sfx_map_has_all_interactive_object_keys() -> void:
assert_true(AudioManager._SFX_MAP.has("xray_scan"))
assert_true(AudioManager._SFX_MAP.has("tea_pour"))
assert_true(AudioManager._SFX_MAP.has("cradle_rock"))
assert_true(AudioManager._SFX_MAP.has("gift_open"))
assert_true(AudioManager._SFX_MAP.has("ambulance_siren"))
assert_true(AudioManager._SFX_MAP.has("delivery_cheer"))
assert_true(AudioManager._SFX_MAP.has("object_tap"))