feat(sfx): add interactive object SFX keys to AudioManager._SFX_MAP
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@@ -73,3 +73,13 @@ func test_music_map_has_all_four_floors() -> void:
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func test_default_music_volume_constant_is_0_6() -> void:
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assert_eq(AudioManager.DEFAULT_MUSIC_VOLUME, 0.6)
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func test_sfx_map_has_all_interactive_object_keys() -> void:
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assert_true(AudioManager._SFX_MAP.has("xray_scan"))
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assert_true(AudioManager._SFX_MAP.has("tea_pour"))
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assert_true(AudioManager._SFX_MAP.has("cradle_rock"))
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assert_true(AudioManager._SFX_MAP.has("gift_open"))
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assert_true(AudioManager._SFX_MAP.has("ambulance_siren"))
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assert_true(AudioManager._SFX_MAP.has("delivery_cheer"))
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assert_true(AudioManager._SFX_MAP.has("object_tap"))
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