fix(core): remove class_name from autoload scripts to prevent singleton conflict
Godot 4 throws "Class hides an autoload singleton" when a script declares class_name with the same name as its registered autoload. Removed class_name from AudioManager and RoomNavigator — both are accessible globally via their autoload name without it. Also ignores Godot-generated *.uid files. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors.
|
||||
class_name RoomNavigator extends Node
|
||||
extends Node
|
||||
|
||||
signal room_changed(floor_index: int)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user