fix(core): remove class_name from autoload scripts to prevent singleton conflict

Godot 4 throws "Class hides an autoload singleton" when a script declares
class_name with the same name as its registered autoload. Removed class_name
from AudioManager and RoomNavigator — both are accessible globally via their
autoload name without it. Also ignores Godot-generated *.uid files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 12:44:31 +02:00
parent 6b0c41bbfd
commit 19d1ec1fe5
3 changed files with 3 additions and 2 deletions

View File

@@ -1,5 +1,5 @@
## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors.
class_name RoomNavigator extends Node
extends Node
signal room_changed(floor_index: int)