fix(core): remove class_name from autoload scripts to prevent singleton conflict
Godot 4 throws "Class hides an autoload singleton" when a script declares class_name with the same name as its registered autoload. Removed class_name from AudioManager and RoomNavigator — both are accessible globally via their autoload name without it. Also ignores Godot-generated *.uid files. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
## AudioManager — music playback with cross-fade, SFX playback, volume control.
|
||||
class_name AudioManager extends Node
|
||||
extends Node
|
||||
|
||||
const DEFAULT_MUSIC_VOLUME: float = 0.6
|
||||
const CROSSFADE_DURATION: float = 1.0
|
||||
|
||||
Reference in New Issue
Block a user