feat(core): implement room navigation, character states, save/load and settings menu
- RoomNavigator autoload: smooth camera pan between floors - Floor1 and Floor2 placeholder rooms with elevator buttons - CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED) - Character visual state feedback via ColorRect color - Main scene loads saved state on startup - SettingsMenu with music/sfx sliders and game reset - HUD settings button to open SettingsMenu Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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scripts/systems/room_navigator.gd
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scripts/systems/room_navigator.gd
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## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors.
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extends Node
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signal room_changed(floor_index: int)
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const FLOOR_HEIGHT: float = 720.0
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const CAMERA_TWEEN_DURATION: float = 0.6
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var _current_floor: int = 0
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var _camera: Camera2D
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func initialize(camera: Camera2D) -> void:
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_camera = camera
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func go_to_floor(floor_index: int) -> void:
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if _camera == null or floor_index == _current_floor:
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return
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_current_floor = floor_index
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var target_y: float = floor_index * -FLOOR_HEIGHT
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var tween: Tween = _camera.create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_trans(Tween.TRANS_SINE)
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tween.tween_property(_camera, "position:y", target_y, CAMERA_TWEEN_DURATION)
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room_changed.emit(floor_index)
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func get_current_floor() -> int:
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return _current_floor
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