feat(core): implement room navigation, character states, save/load and settings menu

- RoomNavigator autoload: smooth camera pan between floors
- Floor1 and Floor2 placeholder rooms with elevator buttons
- CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED)
- Character visual state feedback via ColorRect color
- Main scene loads saved state on startup
- SettingsMenu with music/sfx sliders and game reset
- HUD settings button to open SettingsMenu

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 12:17:56 +02:00
parent ace7d722ed
commit 13db45bb04
12 changed files with 402 additions and 9 deletions

View File

@@ -31,5 +31,19 @@ offset_bottom = 80.0
text = "♪"
flat = false
[node name="SettingsButton" type="Button" parent="."]
anchors_preset = 1
anchor_left = 1.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 0.0
offset_left = -160.0
offset_top = 16.0
offset_right = -96.0
offset_bottom = 80.0
text = "⚙"
flat = false
[connection signal="pressed" from="BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="MusicToggle" to="." method="_on_music_toggle_pressed"]
[connection signal="pressed" from="SettingsButton" to="." method="_on_settings_button_pressed"]