feat(core): implement room navigation, character states, save/load and settings menu

- RoomNavigator autoload: smooth camera pan between floors
- Floor1 and Floor2 placeholder rooms with elevator buttons
- CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED)
- Character visual state feedback via ColorRect color
- Main scene loads saved state on startup
- SettingsMenu with music/sfx sliders and game reset
- HUD settings button to open SettingsMenu

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 12:17:56 +02:00
parent ace7d722ed
commit 13db45bb04
12 changed files with 402 additions and 9 deletions

View File

@@ -23,6 +23,7 @@ GameState="*res://scripts/autoload/GameState.gd"
SaveManager="*res://scripts/autoload/SaveManager.gd"
AudioManager="*res://scripts/autoload/AudioManager.gd"
InputManager="*res://scripts/autoload/InputManager.gd"
RoomNavigator="*res://scripts/systems/room_navigator.gd"
[display]