feat(core): implement room navigation, character states, save/load and settings menu
- RoomNavigator autoload: smooth camera pan between floors - Floor1 and Floor2 placeholder rooms with elevator buttons - CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED) - Character visual state feedback via ColorRect color - Main scene loads saved state on startup - SettingsMenu with music/sfx sliders and game reset - HUD settings button to open SettingsMenu Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -23,6 +23,7 @@ GameState="*res://scripts/autoload/GameState.gd"
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SaveManager="*res://scripts/autoload/SaveManager.gd"
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AudioManager="*res://scripts/autoload/AudioManager.gd"
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InputManager="*res://scripts/autoload/InputManager.gd"
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RoomNavigator="*res://scripts/systems/room_navigator.gd"
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[display]
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