## Tests verifying SnapPoints exist in all EG (Erdgeschoss) room scenes.
extends GutTest


func _count_snaps(room: Node2D) -> int:
	var count: int = 0
	for child: Node in room.get_children():
		if child is SnapPoint:
			count += 1
	return count


func _count_snaps_with_pose(room: Node2D, pose: String) -> int:
	var count: int = 0
	for child: Node in room.get_children():
		var snap: SnapPoint = child as SnapPoint
		if snap != null and snap.pose == pose:
			count += 1
	return count


func test_reception_has_four_snap_points() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps(room), 4)


func test_reception_all_snaps_are_sitting() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/Reception.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps_with_pose(room, "sitting"), 4)


func test_giftshop_has_one_snap_point() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps(room), 1)


func test_giftshop_snap_is_sitting() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/GiftShop.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps_with_pose(room, "sitting"), 1)


func test_restaurant_has_six_snap_points() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps(room), 6)


func test_restaurant_all_snaps_are_sitting() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/Restaurant.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps_with_pose(room, "sitting"), 6)


func test_emergency_room_has_one_snap_point() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps(room), 1)


func test_emergency_room_snap_is_lying() -> void:
	var room: Node2D = preload("res://scenes/rooms/floor0/EmergencyRoom.tscn").instantiate() as Node2D
	add_child_autofree(room)
	assert_eq(_count_snaps_with_pose(room, "lying"), 1)
