[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]

[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]

[node name="Ultrasound" type="Node2D"]

[node name="Background" type="ColorRect" parent="."]
color = Color(0.92, 0.90, 0.96, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)

[node name="Floor" type="ColorRect" parent="."]
color = Color(0.80, 0.78, 0.84, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)

[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.90, 0.88, 0.94, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)

[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.90, 0.88, 0.94, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)

[node name="ExamTable" type="ColorRect" parent="."]
color = Color(0.84, 0.86, 0.90, 1)
size = Vector2(340, 40)
position = Vector2(300, 490)

[node name="ExamTableLeg1" type="ColorRect" parent="."]
color = Color(0.65, 0.68, 0.74, 1)
size = Vector2(16, 130)
position = Vector2(320, 530)

[node name="ExamTableLeg2" type="ColorRect" parent="."]
color = Color(0.65, 0.68, 0.74, 1)
size = Vector2(16, 130)
position = Vector2(608, 530)

[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(160, 490)

[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
position = Vector2(780, 490)

[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
position = Vector2(920, 450)

[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
position = Vector2(480, 450)
